GRAPHICS PROCESSING SYSTEMS
When generating a graphics processing output by assembling a sequence of one or more of primitives to be processed, vertex attribute processing is performed for vertices of assembled primitives to generate one or more processed vertex attributes for vertices of the assembled primitives. Processed ve...
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creator | Langtind, Frank Klaeboe Singh, Naveen Kumar |
description | When generating a graphics processing output by assembling a sequence of one or more of primitives to be processed, vertex attribute processing is performed for vertices of assembled primitives to generate one or more processed vertex attributes for vertices of the assembled primitives. Processed vertex attributes for vertices of assembled primitives are stored in a first storage, and additionally in a second storage. Then when obtaining processed vertex attributes for an assembled primitive, it is checked whether processed vertex attributes for the vertices of the primitive are present in the second storage, and when they are, the processed vertex attributes are read from the second storage, but when the processed vertex attributes are not in the second storage, they are read from the first storage instead. |
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Processed vertex attributes for vertices of assembled primitives are stored in a first storage, and additionally in a second storage. Then when obtaining processed vertex attributes for an assembled primitive, it is checked whether processed vertex attributes for the vertices of the primitive are present in the second storage, and when they are, the processed vertex attributes are read from the second storage, but when the processed vertex attributes are not in the second storage, they are read from the first storage instead.</description><language>eng</language><subject>CALCULATING ; COMPUTING ; COUNTING ; IMAGE DATA PROCESSING OR GENERATION, IN GENERAL ; PHYSICS</subject><creationdate>2024</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20240523&DB=EPODOC&CC=US&NR=2024169465A1$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,780,885,25562,76317</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20240523&DB=EPODOC&CC=US&NR=2024169465A1$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>Langtind, Frank Klaeboe</creatorcontrib><creatorcontrib>Singh, Naveen Kumar</creatorcontrib><title>GRAPHICS PROCESSING SYSTEMS</title><description>When generating a graphics processing output by assembling a sequence of one or more of primitives to be processed, vertex attribute processing is performed for vertices of assembled primitives to generate one or more processed vertex attributes for vertices of the assembled primitives. Processed vertex attributes for vertices of assembled primitives are stored in a first storage, and additionally in a second storage. Then when obtaining processed vertex attributes for an assembled primitive, it is checked whether processed vertex attributes for the vertices of the primitive are present in the second storage, and when they are, the processed vertex attributes are read from the second storage, but when the processed vertex attributes are not in the second storage, they are read from the first storage instead.</description><subject>CALCULATING</subject><subject>COMPUTING</subject><subject>COUNTING</subject><subject>IMAGE DATA PROCESSING OR GENERATION, IN GENERAL</subject><subject>PHYSICS</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2024</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZJB2D3IM8PB0DlYICPJ3dg0O9vRzVwiODA5x9Q3mYWBNS8wpTuWF0twMym6uIc4euqkF-fGpxQWJyal5qSXxocFGBkYmhmaWJmamjobGxKkCAPFSIco</recordid><startdate>20240523</startdate><enddate>20240523</enddate><creator>Langtind, Frank Klaeboe</creator><creator>Singh, Naveen Kumar</creator><scope>EVB</scope></search><sort><creationdate>20240523</creationdate><title>GRAPHICS PROCESSING SYSTEMS</title><author>Langtind, Frank Klaeboe ; Singh, Naveen Kumar</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_US2024169465A13</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng</language><creationdate>2024</creationdate><topic>CALCULATING</topic><topic>COMPUTING</topic><topic>COUNTING</topic><topic>IMAGE DATA PROCESSING OR GENERATION, IN GENERAL</topic><topic>PHYSICS</topic><toplevel>online_resources</toplevel><creatorcontrib>Langtind, Frank Klaeboe</creatorcontrib><creatorcontrib>Singh, Naveen Kumar</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Langtind, Frank Klaeboe</au><au>Singh, Naveen Kumar</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>GRAPHICS PROCESSING SYSTEMS</title><date>2024-05-23</date><risdate>2024</risdate><abstract>When generating a graphics processing output by assembling a sequence of one or more of primitives to be processed, vertex attribute processing is performed for vertices of assembled primitives to generate one or more processed vertex attributes for vertices of the assembled primitives. Processed vertex attributes for vertices of assembled primitives are stored in a first storage, and additionally in a second storage. Then when obtaining processed vertex attributes for an assembled primitive, it is checked whether processed vertex attributes for the vertices of the primitive are present in the second storage, and when they are, the processed vertex attributes are read from the second storage, but when the processed vertex attributes are not in the second storage, they are read from the first storage instead.</abstract><oa>free_for_read</oa></addata></record> |
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subjects | CALCULATING COMPUTING COUNTING IMAGE DATA PROCESSING OR GENERATION, IN GENERAL PHYSICS |
title | GRAPHICS PROCESSING SYSTEMS |
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