GAMING MACHINE AND METHOD WITH DYNAMIC GAME PROGRESSION

A gaming system comprises game-logic circuitry and a display device configured to display an active array of symbol positions. The game-logic circuitry establishes award levels having respective awards and respective array sizes and establishes a predefined path defining progression through the awar...

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Hauptverfasser: KEARNS, John, COHN, Kimberly, BOUVIER, George
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creator KEARNS, John
COHN, Kimberly
BOUVIER, George
description A gaming system comprises game-logic circuitry and a display device configured to display an active array of symbol positions. The game-logic circuitry establishes award levels having respective awards and respective array sizes and establishes a predefined path defining progression through the award levels. The display device selectively populates the active array with symbols through one or more game cycle outcomes, updates, in response to detecting a branching condition within the game cycle outcomes, the predefined path to a modified path such that progression from the first award level is altered from a second award level to a third award level, and, in response to progressing from the first award level to the third award level based on the modified path: (i) modifies the active array to the array size of the third award level, and (ii) repeats the selective population for one or more additional game cycle outcomes.
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subjects CHECKING-DEVICES
COIN-FREED OR LIKE APPARATUS
PHYSICS
title GAMING MACHINE AND METHOD WITH DYNAMIC GAME PROGRESSION
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