METHODS FOR CALIBRATING AUGMENTED REALITY SCENES
A computer-implemented is disclosed. The method includes: determining a first position of a real display device in a real-world environment; receiving a request to display virtual information at a second relative position with respect to the first position in an AR version of the real-world environm...
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creator | FLORENZANO, Eric Andrew BELLO, Diego Macario LETKEMAN, Brennan PADGETT, Neil Leonard JAYATUNGA, Hettige Ray Perera MASCHMEYER, Russ NGO, Andrew Nhat-Nam LEPP, James |
description | A computer-implemented is disclosed. The method includes: determining a first position of a real display device in a real-world environment; receiving a request to display virtual information at a second relative position with respect to the first position in an AR version of the real-world environment; responsive to receiving the request: determining a displayable area associated with the second relative position; and causing the virtual information to be overlaid on the displayable area in the AR version of the real-world environment. |
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The method includes: determining a first position of a real display device in a real-world environment; receiving a request to display virtual information at a second relative position with respect to the first position in an AR version of the real-world environment; responsive to receiving the request: determining a displayable area associated with the second relative position; and causing the virtual information to be overlaid on the displayable area in the AR version of the real-world environment.</description><language>eng</language><subject>CALCULATING ; COMPUTING ; COUNTING ; ELECTRIC DIGITAL DATA PROCESSING ; IMAGE DATA PROCESSING OR GENERATION, IN GENERAL ; PHYSICS</subject><creationdate>2024</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20240314&DB=EPODOC&CC=US&NR=2024087251A1$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,776,881,25542,76289</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20240314&DB=EPODOC&CC=US&NR=2024087251A1$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>FLORENZANO, Eric Andrew</creatorcontrib><creatorcontrib>BELLO, Diego Macario</creatorcontrib><creatorcontrib>LETKEMAN, Brennan</creatorcontrib><creatorcontrib>PADGETT, Neil Leonard</creatorcontrib><creatorcontrib>JAYATUNGA, Hettige Ray Perera</creatorcontrib><creatorcontrib>MASCHMEYER, Russ</creatorcontrib><creatorcontrib>NGO, Andrew Nhat-Nam</creatorcontrib><creatorcontrib>LEPP, James</creatorcontrib><title>METHODS FOR CALIBRATING AUGMENTED REALITY SCENES</title><description>A computer-implemented is disclosed. 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The method includes: determining a first position of a real display device in a real-world environment; receiving a request to display virtual information at a second relative position with respect to the first position in an AR version of the real-world environment; responsive to receiving the request: determining a displayable area associated with the second relative position; and causing the virtual information to be overlaid on the displayable area in the AR version of the real-world environment.</abstract><oa>free_for_read</oa></addata></record> |
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subjects | CALCULATING COMPUTING COUNTING ELECTRIC DIGITAL DATA PROCESSING IMAGE DATA PROCESSING OR GENERATION, IN GENERAL PHYSICS |
title | METHODS FOR CALIBRATING AUGMENTED REALITY SCENES |
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