CHAIR WITH SHAPE MEMORY MATERIAL-BASED MOVEMENT SYNCHRONIZED WITH VISUAL CONTENT
A chair can be configured for synchronized movement with visual content, such as a video game or movie, presented on a display. The chair can include a seat portion. A plurality of actuators can be operatively positioned to cause a movement of the seat portion. The actuators can include one or more...
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creator | Tsuruta, Ryohei Pinkelman, Brian J Rowe, Michael Paul |
description | A chair can be configured for synchronized movement with visual content, such as a video game or movie, presented on a display. The chair can include a seat portion. A plurality of actuators can be operatively positioned to cause a movement of the seat portion. The actuators can include one or more shape memory material members. Each of the actuators being configured such that, when an activation input is provided to the one or more shape memory material members, the one or more shape memory material members change from a first configuration to a second configuration and cause the actuator to morph into an activated configuration. One or more processors operatively connected to selectively activate one or more of the actuators by causing the activation input to be provided to the one or more shape memory material members of at least one of the actuators. |
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The chair can include a seat portion. A plurality of actuators can be operatively positioned to cause a movement of the seat portion. The actuators can include one or more shape memory material members. Each of the actuators being configured such that, when an activation input is provided to the one or more shape memory material members, the one or more shape memory material members change from a first configuration to a second configuration and cause the actuator to morph into an activated configuration. One or more processors operatively connected to selectively activate one or more of the actuators by causing the activation input to be provided to the one or more shape memory material members of at least one of the actuators.</description><language>eng</language><subject>AMUSEMENTS ; BEDS ; CARD, BOARD, OR ROULETTE GAMES ; CHAIRS ; COFFEE MILLS ; DOMESTIC ARTICLES OR APPLIANCES ; FURNITURE ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; SOFAS ; SPICE MILLS ; SPORTS ; SUCTION CLEANERS IN GENERAL ; VIDEO GAMES</subject><creationdate>2023</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20231026&DB=EPODOC&CC=US&NR=2023337827A1$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,780,885,25564,76547</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20231026&DB=EPODOC&CC=US&NR=2023337827A1$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>Tsuruta, Ryohei</creatorcontrib><creatorcontrib>Pinkelman, Brian J</creatorcontrib><creatorcontrib>Rowe, Michael Paul</creatorcontrib><title>CHAIR WITH SHAPE MEMORY MATERIAL-BASED MOVEMENT SYNCHRONIZED WITH VISUAL CONTENT</title><description>A chair can be configured for synchronized movement with visual content, such as a video game or movie, presented on a display. The chair can include a seat portion. A plurality of actuators can be operatively positioned to cause a movement of the seat portion. The actuators can include one or more shape memory material members. Each of the actuators being configured such that, when an activation input is provided to the one or more shape memory material members, the one or more shape memory material members change from a first configuration to a second configuration and cause the actuator to morph into an activated configuration. One or more processors operatively connected to selectively activate one or more of the actuators by causing the activation input to be provided to the one or more shape memory material members of at least one of the actuators.</description><subject>AMUSEMENTS</subject><subject>BEDS</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>CHAIRS</subject><subject>COFFEE MILLS</subject><subject>DOMESTIC ARTICLES OR APPLIANCES</subject><subject>FURNITURE</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>SOFAS</subject><subject>SPICE MILLS</subject><subject>SPORTS</subject><subject>SUCTION CLEANERS IN GENERAL</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2023</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZAhw9nD0DFII9wzxUAj2cAxwVfB19fUPilTwdQxxDfJ09NF1cgx2dVHw9Q9z9XX1C1EIjvRz9gjy9_OMAoqCtYV5Boc6-ig4-_uFABXwMLCmJeYUp_JCaW4GZTfXEGcP3dSC_PjU4oLE5NS81JL40GAjAyNjY2NzCyNzR0Nj4lQBAE3oMFM</recordid><startdate>20231026</startdate><enddate>20231026</enddate><creator>Tsuruta, Ryohei</creator><creator>Pinkelman, Brian J</creator><creator>Rowe, Michael Paul</creator><scope>EVB</scope></search><sort><creationdate>20231026</creationdate><title>CHAIR WITH SHAPE MEMORY MATERIAL-BASED MOVEMENT SYNCHRONIZED WITH VISUAL CONTENT</title><author>Tsuruta, Ryohei ; Pinkelman, Brian J ; Rowe, Michael Paul</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_US2023337827A13</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng</language><creationdate>2023</creationdate><topic>AMUSEMENTS</topic><topic>BEDS</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>CHAIRS</topic><topic>COFFEE MILLS</topic><topic>DOMESTIC ARTICLES OR APPLIANCES</topic><topic>FURNITURE</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>SOFAS</topic><topic>SPICE MILLS</topic><topic>SPORTS</topic><topic>SUCTION CLEANERS IN GENERAL</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>Tsuruta, Ryohei</creatorcontrib><creatorcontrib>Pinkelman, Brian J</creatorcontrib><creatorcontrib>Rowe, Michael Paul</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Tsuruta, Ryohei</au><au>Pinkelman, Brian J</au><au>Rowe, Michael Paul</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>CHAIR WITH SHAPE MEMORY MATERIAL-BASED MOVEMENT SYNCHRONIZED WITH VISUAL CONTENT</title><date>2023-10-26</date><risdate>2023</risdate><abstract>A chair can be configured for synchronized movement with visual content, such as a video game or movie, presented on a display. The chair can include a seat portion. A plurality of actuators can be operatively positioned to cause a movement of the seat portion. The actuators can include one or more shape memory material members. Each of the actuators being configured such that, when an activation input is provided to the one or more shape memory material members, the one or more shape memory material members change from a first configuration to a second configuration and cause the actuator to morph into an activated configuration. One or more processors operatively connected to selectively activate one or more of the actuators by causing the activation input to be provided to the one or more shape memory material members of at least one of the actuators.</abstract><oa>free_for_read</oa></addata></record> |
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subjects | AMUSEMENTS BEDS CARD, BOARD, OR ROULETTE GAMES CHAIRS COFFEE MILLS DOMESTIC ARTICLES OR APPLIANCES FURNITURE GAMES GAMES NOT OTHERWISE PROVIDED FOR HUMAN NECESSITIES INDOOR GAMES USING SMALL MOVING PLAYING BODIES SOFAS SPICE MILLS SPORTS SUCTION CLEANERS IN GENERAL VIDEO GAMES |
title | CHAIR WITH SHAPE MEMORY MATERIAL-BASED MOVEMENT SYNCHRONIZED WITH VISUAL CONTENT |
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