ULTRA-LOW LATENCY STREAMING OF REAL-TIME MEDIA
Techniques are described for low-latency real-time streaming of media content. For example, streaming media content can be received from a media source, where the streaming media content comprises audio and/or video content. An audio/video stream can be streamed to one or more streaming clients. The...
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Zusammenfassung: | Techniques are described for low-latency real-time streaming of media content. For example, streaming media content can be received from a media source, where the streaming media content comprises audio and/or video content. An audio/video stream can be streamed to one or more streaming clients. The audio/video stream is streamed as a sequence of encoded audio and/or video frames, which are independent encoded audio and/or video frames that are not grouped into chunks for streaming. The sequence of encoded audio and/or video frames is streamed to the one or more streaming clients as a one-way stream and without receiving any requests from the one or more streaming clients for subsequent frames or chunks. |
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