METHODS AND SYSTEMS TO TRACK A MOVING SPORTS OBJECT TRAJECTORY IN 3D USING MULTIPLE CAMERAS

Systems and methods are described for generating a three-dimensional track of a ball in a gaming environment from multiple cameras. In some examples, at least two input videos, each including frames of a ball moving in a gaming environment recorded by a camera, may be obtained, along with a camera p...

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Hauptverfasser: Verma, Arjun, McPartland, Brogan, Jayaram, Vivek
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creator Verma, Arjun
McPartland, Brogan
Jayaram, Vivek
description Systems and methods are described for generating a three-dimensional track of a ball in a gaming environment from multiple cameras. In some examples, at least two input videos, each including frames of a ball moving in a gaming environment recorded by a camera, may be obtained, along with a camera projection matrix that maps a two-dimensional pixel space representation to a three-dimensional representation of the gaming environment. Candidate two-dimensional image locations of the ball across the plurality of frames of the at least two input videos may be identified using neural network or computer vision techniques. An optimization algorithm may be performed that uses a 3D ball physics model, the camera projection matrix and a subset of the candidate two-dimensional image locations of the ball from the at least two input videos to generate a three-dimensional track of the ball in the gaming environment.
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subjects CALCULATING
COMPUTING
COUNTING
IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
PHYSICS
title METHODS AND SYSTEMS TO TRACK A MOVING SPORTS OBJECT TRAJECTORY IN 3D USING MULTIPLE CAMERAS
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