GENERATING DISRUPTIVE PATTERN MATERIALS
A method for training a machine learning model includes obtaining camouflage material data. The method includes obtaining environmental data. The method also includes generating the machine learning model based on the camouflage material data and the environmental data. The method includes generatin...
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creator | Kinsman, Garrett Edward Benoliel, Micha Anthenor |
description | A method for training a machine learning model includes obtaining camouflage material data. The method includes obtaining environmental data. The method also includes generating the machine learning model based on the camouflage material data and the environmental data. The method includes generating a plurality of camouflage patterns based on the machine learning model. The method includes assigning a rank to each of the camouflage patterns. The method further includes training the machine learning model with a camouflage pattern assigned with a highest rank. |
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The method also includes generating the machine learning model based on the camouflage material data and the environmental data. The method includes generating a plurality of camouflage patterns based on the machine learning model. The method includes assigning a rank to each of the camouflage patterns. The method further includes training the machine learning model with a camouflage pattern assigned with a highest rank.</description><language>eng</language><subject>ARMOUR ; ARMOURED OR ARMED VEHICLES ; ARMOURED TURRETS ; BLASTING ; CALCULATING ; COMPUTER SYSTEMS BASED ON SPECIFIC COMPUTATIONAL MODELS ; COMPUTING ; COUNTING ; HEATING ; LIGHTING ; MEANS OF ATTACK OR DEFENCE, e.g. CAMOUFLAGE, IN GENERAL ; MECHANICAL ENGINEERING ; PHYSICS ; WEAPONS</subject><creationdate>2023</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20230223&DB=EPODOC&CC=US&NR=2023059496A1$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,776,881,25543,76293</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20230223&DB=EPODOC&CC=US&NR=2023059496A1$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>Kinsman, Garrett Edward</creatorcontrib><creatorcontrib>Benoliel, Micha Anthenor</creatorcontrib><title>GENERATING DISRUPTIVE PATTERN MATERIALS</title><description>A method for training a machine learning model includes obtaining camouflage material data. The method includes obtaining environmental data. The method also includes generating the machine learning model based on the camouflage material data and the environmental data. The method includes generating a plurality of camouflage patterns based on the machine learning model. The method includes assigning a rank to each of the camouflage patterns. The method further includes training the machine learning model with a camouflage pattern assigned with a highest rank.</description><subject>ARMOUR</subject><subject>ARMOURED OR ARMED VEHICLES</subject><subject>ARMOURED TURRETS</subject><subject>BLASTING</subject><subject>CALCULATING</subject><subject>COMPUTER SYSTEMS BASED ON SPECIFIC COMPUTATIONAL MODELS</subject><subject>COMPUTING</subject><subject>COUNTING</subject><subject>HEATING</subject><subject>LIGHTING</subject><subject>MEANS OF ATTACK OR DEFENCE, e.g. CAMOUFLAGE, IN GENERAL</subject><subject>MECHANICAL ENGINEERING</subject><subject>PHYSICS</subject><subject>WEAPONS</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2023</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZFB3d_VzDXIM8fRzV3DxDA4KDQjxDHNVCHAMCXEN8lPwdQRSno4-wTwMrGmJOcWpvFCam0HZzTXE2UM3tSA_PrW4IDE5NS-1JD402MjAyNjA1NLE0szR0Jg4VQCbASUl</recordid><startdate>20230223</startdate><enddate>20230223</enddate><creator>Kinsman, Garrett Edward</creator><creator>Benoliel, Micha Anthenor</creator><scope>EVB</scope></search><sort><creationdate>20230223</creationdate><title>GENERATING DISRUPTIVE PATTERN MATERIALS</title><author>Kinsman, Garrett Edward ; Benoliel, Micha Anthenor</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_US2023059496A13</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng</language><creationdate>2023</creationdate><topic>ARMOUR</topic><topic>ARMOURED OR ARMED VEHICLES</topic><topic>ARMOURED TURRETS</topic><topic>BLASTING</topic><topic>CALCULATING</topic><topic>COMPUTER SYSTEMS BASED ON SPECIFIC COMPUTATIONAL MODELS</topic><topic>COMPUTING</topic><topic>COUNTING</topic><topic>HEATING</topic><topic>LIGHTING</topic><topic>MEANS OF ATTACK OR DEFENCE, e.g. CAMOUFLAGE, IN GENERAL</topic><topic>MECHANICAL ENGINEERING</topic><topic>PHYSICS</topic><topic>WEAPONS</topic><toplevel>online_resources</toplevel><creatorcontrib>Kinsman, Garrett Edward</creatorcontrib><creatorcontrib>Benoliel, Micha Anthenor</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Kinsman, Garrett Edward</au><au>Benoliel, Micha Anthenor</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>GENERATING DISRUPTIVE PATTERN MATERIALS</title><date>2023-02-23</date><risdate>2023</risdate><abstract>A method for training a machine learning model includes obtaining camouflage material data. The method includes obtaining environmental data. The method also includes generating the machine learning model based on the camouflage material data and the environmental data. The method includes generating a plurality of camouflage patterns based on the machine learning model. The method includes assigning a rank to each of the camouflage patterns. The method further includes training the machine learning model with a camouflage pattern assigned with a highest rank.</abstract><oa>free_for_read</oa></addata></record> |
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subjects | ARMOUR ARMOURED OR ARMED VEHICLES ARMOURED TURRETS BLASTING CALCULATING COMPUTER SYSTEMS BASED ON SPECIFIC COMPUTATIONAL MODELS COMPUTING COUNTING HEATING LIGHTING MEANS OF ATTACK OR DEFENCE, e.g. CAMOUFLAGE, IN GENERAL MECHANICAL ENGINEERING PHYSICS WEAPONS |
title | GENERATING DISRUPTIVE PATTERN MATERIALS |
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