System and Method for Enhancing Game Performance Based on Key Acoustic Event Profiles
A system, method, and computer-readable medium are disclosed for improved threat sensitivity in a gaming application. As audio streams are received during a gaming scenario, a threat profile is selected that best matches the audio streams. The threat profile is a machine language cluster of noise us...
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creator | Peeler, Douglas J Markow, Mitchell A |
description | A system, method, and computer-readable medium are disclosed for improved threat sensitivity in a gaming application. As audio streams are received during a gaming scenario, a threat profile is selected that best matches the audio streams. The threat profile is a machine language cluster of noise used to adjust speaker equalization profile to emphasize threat noises. Digital signal processing (DSP) coefficients of the speaker equalization profile are adjusted as the gaming application continues. |
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As audio streams are received during a gaming scenario, a threat profile is selected that best matches the audio streams. The threat profile is a machine language cluster of noise used to adjust speaker equalization profile to emphasize threat noises. Digital signal processing (DSP) coefficients of the speaker equalization profile are adjusted as the gaming application continues.</description><language>eng</language><subject>AMUSEMENTS ; CARD, BOARD, OR ROULETTE GAMES ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; SPORTS ; VIDEO GAMES</subject><creationdate>2023</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20230119&DB=EPODOC&CC=US&NR=2023015199A1$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,780,885,25564,76547</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20230119&DB=EPODOC&CC=US&NR=2023015199A1$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>Peeler, Douglas J</creatorcontrib><creatorcontrib>Markow, Mitchell A</creatorcontrib><title>System and Method for Enhancing Game Performance Based on Key Acoustic Event Profiles</title><description>A system, method, and computer-readable medium are disclosed for improved threat sensitivity in a gaming application. As audio streams are received during a gaming scenario, a threat profile is selected that best matches the audio streams. The threat profile is a machine language cluster of noise used to adjust speaker equalization profile to emphasize threat noises. 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As audio streams are received during a gaming scenario, a threat profile is selected that best matches the audio streams. The threat profile is a machine language cluster of noise used to adjust speaker equalization profile to emphasize threat noises. Digital signal processing (DSP) coefficients of the speaker equalization profile are adjusted as the gaming application continues.</abstract><oa>free_for_read</oa></addata></record> |
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subjects | AMUSEMENTS CARD, BOARD, OR ROULETTE GAMES GAMES GAMES NOT OTHERWISE PROVIDED FOR HUMAN NECESSITIES INDOOR GAMES USING SMALL MOVING PLAYING BODIES SPORTS VIDEO GAMES |
title | System and Method for Enhancing Game Performance Based on Key Acoustic Event Profiles |
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