SYSTEMS AND METHODS FOR GENERATING PRIZES AND/OR BONUS TRIGGERS FOR A PRIMARY GAME AND/OR A SECONDARY GAME OF CHANCE UTILIZING VOLATILITY STABILIZING SUB-EVENTS
A system and method for operating a game of chance. A gaming system includes one or more game displays, a user interface, at least one processor running executable instructions related to a game of chance and memory in communication with said at least one processor. The game of chance including a tw...
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creator | Kruczynski, Keith Matthew Colvin, David Colvin, Eric Sims, Scott Forbes Tallon, Randy Kridakorn Na Ayuthaya, Kritaya |
description | A system and method for operating a game of chance. A gaming system includes one or more game displays, a user interface, at least one processor running executable instructions related to a game of chance and memory in communication with said at least one processor. The game of chance including a two-part game wherein at least one part of the two-part games includes a video reel game and includes the generation of random sub-events wherein two or more of said random sub-events are required to trigger another game part including a bonus game, a secondary game, a free game round, a "hold and spin" round, or other game event. The plurality of volatility stabilizing sub-events (VSS) required to trigger another game part serve to reduce the frequency of significant player "cold streaks" during game play. |
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A gaming system includes one or more game displays, a user interface, at least one processor running executable instructions related to a game of chance and memory in communication with said at least one processor. The game of chance including a two-part game wherein at least one part of the two-part games includes a video reel game and includes the generation of random sub-events wherein two or more of said random sub-events are required to trigger another game part including a bonus game, a secondary game, a free game round, a "hold and spin" round, or other game event. The plurality of volatility stabilizing sub-events (VSS) required to trigger another game part serve to reduce the frequency of significant player "cold streaks" during game play.</abstract><oa>free_for_read</oa></addata></record> |
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subjects | CHECKING-DEVICES COIN-FREED OR LIKE APPARATUS PHYSICS |
title | SYSTEMS AND METHODS FOR GENERATING PRIZES AND/OR BONUS TRIGGERS FOR A PRIMARY GAME AND/OR A SECONDARY GAME OF CHANCE UTILIZING VOLATILITY STABILIZING SUB-EVENTS |
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