BOUNDARY MAPS FOR VIRTUAL REALITY SYSTEMS
In example implementations, a server is provided. The server incudes a communication interface, a memory, and a processor communicatively coupled to the communication interface and the memory. The communication interface is to establish a communication session with virtual reality (VR) system to rec...
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creator | Nuber, Nathan Barr |
description | In example implementations, a server is provided. The server incudes a communication interface, a memory, and a processor communicatively coupled to the communication interface and the memory. The communication interface is to establish a communication session with virtual reality (VR) system to receive room identification information. The memory is to store a plurality of VR boundary maps for a plurality of different rooms. The processor is to compare the room identification information to the plurality of different rooms stored in the memory to identify a room of the plurality of different rooms, identify a VR boundary map from the plurality of VR boundary maps associated with the room, and transmit the VR boundary map to the VR system via the communication session. |
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The communication interface is to establish a communication session with virtual reality (VR) system to receive room identification information. The memory is to store a plurality of VR boundary maps for a plurality of different rooms. The processor is to compare the room identification information to the plurality of different rooms stored in the memory to identify a room of the plurality of different rooms, identify a VR boundary map from the plurality of VR boundary maps associated with the room, and transmit the VR boundary map to the VR system via the communication session.</description><language>eng</language><subject>AMUSEMENTS ; CALCULATING ; CARD, BOARD, OR ROULETTE GAMES ; COMPUTING ; COUNTING ; ELECTRIC COMMUNICATION TECHNIQUE ; ELECTRIC DIGITAL DATA PROCESSING ; ELECTRICITY ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; IMAGE DATA PROCESSING OR GENERATION, IN GENERAL ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; PHYSICS ; SPORTS ; TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHICCOMMUNICATION ; VIDEO GAMES</subject><creationdate>2021</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20210527&DB=EPODOC&CC=US&NR=2021158576A1$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,780,885,25564,76547</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20210527&DB=EPODOC&CC=US&NR=2021158576A1$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>Nuber, Nathan Barr</creatorcontrib><title>BOUNDARY MAPS FOR VIRTUAL REALITY SYSTEMS</title><description>In example implementations, a server is provided. 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The processor is to compare the room identification information to the plurality of different rooms stored in the memory to identify a room of the plurality of different rooms, identify a VR boundary map from the plurality of VR boundary maps associated with the room, and transmit the VR boundary map to the VR system via the communication session.</description><subject>AMUSEMENTS</subject><subject>CALCULATING</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>COMPUTING</subject><subject>COUNTING</subject><subject>ELECTRIC COMMUNICATION TECHNIQUE</subject><subject>ELECTRIC DIGITAL DATA PROCESSING</subject><subject>ELECTRICITY</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HUMAN NECESSITIES</subject><subject>IMAGE DATA PROCESSING OR GENERATION, IN GENERAL</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>PHYSICS</subject><subject>SPORTS</subject><subject>TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHICCOMMUNICATION</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2021</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZNB08g_1c3EMilTwdQwIVnDzD1II8wwKCXX0UQhydfTxDIlUCI4MDnH1DeZhYE1LzClO5YXS3AzKbq4hzh66qQX58anFBYnJqXmpJfGhwUYGRoaGpham5maOhsbEqQIA3Volow</recordid><startdate>20210527</startdate><enddate>20210527</enddate><creator>Nuber, Nathan Barr</creator><scope>EVB</scope></search><sort><creationdate>20210527</creationdate><title>BOUNDARY MAPS FOR VIRTUAL REALITY SYSTEMS</title><author>Nuber, Nathan Barr</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_US2021158576A13</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng</language><creationdate>2021</creationdate><topic>AMUSEMENTS</topic><topic>CALCULATING</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>COMPUTING</topic><topic>COUNTING</topic><topic>ELECTRIC COMMUNICATION TECHNIQUE</topic><topic>ELECTRIC DIGITAL DATA PROCESSING</topic><topic>ELECTRICITY</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HUMAN NECESSITIES</topic><topic>IMAGE DATA PROCESSING OR GENERATION, IN GENERAL</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>PHYSICS</topic><topic>SPORTS</topic><topic>TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHICCOMMUNICATION</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>Nuber, Nathan Barr</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Nuber, Nathan Barr</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>BOUNDARY MAPS FOR VIRTUAL REALITY SYSTEMS</title><date>2021-05-27</date><risdate>2021</risdate><abstract>In example implementations, a server is provided. The server incudes a communication interface, a memory, and a processor communicatively coupled to the communication interface and the memory. The communication interface is to establish a communication session with virtual reality (VR) system to receive room identification information. The memory is to store a plurality of VR boundary maps for a plurality of different rooms. The processor is to compare the room identification information to the plurality of different rooms stored in the memory to identify a room of the plurality of different rooms, identify a VR boundary map from the plurality of VR boundary maps associated with the room, and transmit the VR boundary map to the VR system via the communication session.</abstract><oa>free_for_read</oa></addata></record> |
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subjects | AMUSEMENTS CALCULATING CARD, BOARD, OR ROULETTE GAMES COMPUTING COUNTING ELECTRIC COMMUNICATION TECHNIQUE ELECTRIC DIGITAL DATA PROCESSING ELECTRICITY GAMES GAMES NOT OTHERWISE PROVIDED FOR HUMAN NECESSITIES IMAGE DATA PROCESSING OR GENERATION, IN GENERAL INDOOR GAMES USING SMALL MOVING PLAYING BODIES PHYSICS SPORTS TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHICCOMMUNICATION VIDEO GAMES |
title | BOUNDARY MAPS FOR VIRTUAL REALITY SYSTEMS |
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