ARTIFICIAL INTELLIGENCE-BASED ROLEPLAYING EXPERIENCES BASED ON USER-SELECTED SCENARIOS
Embodiments provide interactive artificial intelligence. Input to an artificial intelligence (AI) system is received, where the AI system comprises a plurality of machine learning (ML) models. A context of the input is determined, where the context indicates a role-playing scenario. A first ML model...
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creator | REES, Jerry W YEUNG, Jason A GIBSON, Hunter J DRAKE, Corey D PANEC, Timothy M GOSLIN, Michael P SCANLON, Raymond J |
description | Embodiments provide interactive artificial intelligence. Input to an artificial intelligence (AI) system is received, where the AI system comprises a plurality of machine learning (ML) models. A context of the input is determined, where the context indicates a role-playing scenario. A first ML model of the plurality of ML models is then selected based on the determined context, where the first ML model was trained based at least in part on the role-playing scenario. Output is generated by processing the input using the first ML model. The output is then returned. |
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Input to an artificial intelligence (AI) system is received, where the AI system comprises a plurality of machine learning (ML) models. A context of the input is determined, where the context indicates a role-playing scenario. A first ML model of the plurality of ML models is then selected based on the determined context, where the first ML model was trained based at least in part on the role-playing scenario. Output is generated by processing the input using the first ML model. The output is then returned.</abstract><oa>free_for_read</oa></addata></record> |
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subjects | CALCULATING COMPUTER SYSTEMS BASED ON SPECIFIC COMPUTATIONAL MODELS COMPUTING COUNTING HANDLING RECORD CARRIERS PHYSICS PRESENTATION OF DATA RECOGNITION OF DATA RECORD CARRIERS |
title | ARTIFICIAL INTELLIGENCE-BASED ROLEPLAYING EXPERIENCES BASED ON USER-SELECTED SCENARIOS |
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