AUGMENTED AND VIRTUAL REALITY SIMULATOR FOR PROFESSIONAL AND EDUCATIONAL TRAINING
A method and apparatus for an augmented reality simulator for professional and educational training is provided. The simulator provides a training environment spanning one or more physical locations in which one or more virtual avatars representing purely virtual objects or persons or real physical...
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creator | Ribeira, Jason Robert Ribeira, Ryan Joseph Namperumal, Srihari Kumar Sarma, Karthik Venkataraman Miller, Christopher Ryan Stadelman, JR., Stanley Thomas |
description | A method and apparatus for an augmented reality simulator for professional and educational training is provided. The simulator provides a training environment spanning one or more physical locations in which one or more virtual avatars representing purely virtual objects or persons or real physical objects or persons which are located at a different physical location are projected into the physical space. The avatars are interactive with other avatars and real objects or persons and update over time or in response to actions taken by other real or virtual elements, or based on predefined instructions. Sensors and devices are used to detect the locations of and actions taken by real persons or real objects and this sensed data is used to evolve the state of the simulation and avatars based on predefined instructions and programs and update the view of all participants. |
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The simulator provides a training environment spanning one or more physical locations in which one or more virtual avatars representing purely virtual objects or persons or real physical objects or persons which are located at a different physical location are projected into the physical space. The avatars are interactive with other avatars and real objects or persons and update over time or in response to actions taken by other real or virtual elements, or based on predefined instructions. 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The simulator provides a training environment spanning one or more physical locations in which one or more virtual avatars representing purely virtual objects or persons or real physical objects or persons which are located at a different physical location are projected into the physical space. The avatars are interactive with other avatars and real objects or persons and update over time or in response to actions taken by other real or virtual elements, or based on predefined instructions. Sensors and devices are used to detect the locations of and actions taken by real persons or real objects and this sensed data is used to evolve the state of the simulation and avatars based on predefined instructions and programs and update the view of all participants.</description><subject>ADVERTISING</subject><subject>APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND,DEAF OR MUTE</subject><subject>CALCULATING</subject><subject>COMPUTING</subject><subject>COUNTING</subject><subject>CRYPTOGRAPHY</subject><subject>DIAGRAMS</subject><subject>DISPLAY</subject><subject>EDUCATION</subject><subject>EDUCATIONAL OR DEMONSTRATION APPLIANCES</subject><subject>ELECTRIC DIGITAL DATA PROCESSING</subject><subject>GLOBES</subject><subject>HANDLING RECORD CARRIERS</subject><subject>IMAGE DATA PROCESSING OR GENERATION, IN GENERAL</subject><subject>PHYSICS</subject><subject>PLANETARIA</subject><subject>PRESENTATION OF DATA</subject><subject>RECOGNITION OF DATA</subject><subject>RECORD CARRIERS</subject><subject>SEALS</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2020</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZAh0DHX3dfULcXVRcPRzUQjzDAoJdfRRCHJ19PEMiVQI9vQN9XEM8Q9ScAPigCB_N9fgYE9_P6ASkHJXl1BnxxAIPyTI0dPP08-dh4E1LTGnOJUXSnMzKLu5hjh76KYW5MenFhckJqfmpZbEhwYbGQChuaWJpYWjoTFxqgCI7zCk</recordid><startdate>20200903</startdate><enddate>20200903</enddate><creator>Ribeira, Jason Robert</creator><creator>Ribeira, Ryan Joseph</creator><creator>Namperumal, Srihari Kumar</creator><creator>Sarma, Karthik Venkataraman</creator><creator>Miller, Christopher Ryan</creator><creator>Stadelman, JR., Stanley Thomas</creator><scope>EVB</scope></search><sort><creationdate>20200903</creationdate><title>AUGMENTED AND VIRTUAL REALITY SIMULATOR FOR PROFESSIONAL AND EDUCATIONAL TRAINING</title><author>Ribeira, Jason Robert ; Ribeira, Ryan Joseph ; Namperumal, Srihari Kumar ; Sarma, Karthik Venkataraman ; Miller, Christopher Ryan ; Stadelman, JR., Stanley Thomas</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_US2020279498A13</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng</language><creationdate>2020</creationdate><topic>ADVERTISING</topic><topic>APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND,DEAF OR MUTE</topic><topic>CALCULATING</topic><topic>COMPUTING</topic><topic>COUNTING</topic><topic>CRYPTOGRAPHY</topic><topic>DIAGRAMS</topic><topic>DISPLAY</topic><topic>EDUCATION</topic><topic>EDUCATIONAL OR DEMONSTRATION APPLIANCES</topic><topic>ELECTRIC DIGITAL DATA PROCESSING</topic><topic>GLOBES</topic><topic>HANDLING RECORD CARRIERS</topic><topic>IMAGE DATA PROCESSING OR GENERATION, IN GENERAL</topic><topic>PHYSICS</topic><topic>PLANETARIA</topic><topic>PRESENTATION OF DATA</topic><topic>RECOGNITION OF DATA</topic><topic>RECORD CARRIERS</topic><topic>SEALS</topic><toplevel>online_resources</toplevel><creatorcontrib>Ribeira, Jason Robert</creatorcontrib><creatorcontrib>Ribeira, Ryan Joseph</creatorcontrib><creatorcontrib>Namperumal, Srihari Kumar</creatorcontrib><creatorcontrib>Sarma, Karthik Venkataraman</creatorcontrib><creatorcontrib>Miller, Christopher Ryan</creatorcontrib><creatorcontrib>Stadelman, JR., Stanley Thomas</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Ribeira, Jason Robert</au><au>Ribeira, Ryan Joseph</au><au>Namperumal, Srihari Kumar</au><au>Sarma, Karthik Venkataraman</au><au>Miller, Christopher Ryan</au><au>Stadelman, JR., Stanley Thomas</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>AUGMENTED AND VIRTUAL REALITY SIMULATOR FOR PROFESSIONAL AND EDUCATIONAL TRAINING</title><date>2020-09-03</date><risdate>2020</risdate><abstract>A method and apparatus for an augmented reality simulator for professional and educational training is provided. The simulator provides a training environment spanning one or more physical locations in which one or more virtual avatars representing purely virtual objects or persons or real physical objects or persons which are located at a different physical location are projected into the physical space. The avatars are interactive with other avatars and real objects or persons and update over time or in response to actions taken by other real or virtual elements, or based on predefined instructions. Sensors and devices are used to detect the locations of and actions taken by real persons or real objects and this sensed data is used to evolve the state of the simulation and avatars based on predefined instructions and programs and update the view of all participants.</abstract><oa>free_for_read</oa></addata></record> |
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subjects | ADVERTISING APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND,DEAF OR MUTE CALCULATING COMPUTING COUNTING CRYPTOGRAPHY DIAGRAMS DISPLAY EDUCATION EDUCATIONAL OR DEMONSTRATION APPLIANCES ELECTRIC DIGITAL DATA PROCESSING GLOBES HANDLING RECORD CARRIERS IMAGE DATA PROCESSING OR GENERATION, IN GENERAL PHYSICS PLANETARIA PRESENTATION OF DATA RECOGNITION OF DATA RECORD CARRIERS SEALS |
title | AUGMENTED AND VIRTUAL REALITY SIMULATOR FOR PROFESSIONAL AND EDUCATIONAL TRAINING |
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