SIMULATION EXPERIENCE WITH PHYSICAL OBJECTS
A method for generating a simulation with a simulation device is disclosed. The method includes receiving from a simulation adapter, a characteristics profile associated with a physical object connected to the simulation adapter; generating a simulation experience based on the characteristics profil...
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creator | Chen, Alexander C Havey, Benjamin F Drake, Edward Arana, Mark |
description | A method for generating a simulation with a simulation device is disclosed. The method includes receiving from a simulation adapter, a characteristics profile associated with a physical object connected to the simulation adapter; generating a simulation experience based on the characteristics profile of the physical object; receiving movement data from the simulation adapter corresponding to movement of the physical object; modifying a physical object representation in the simulation experience based on the movement data; and generating a simulation event including the modified physical object representation in the simulation experience based on the movement data. |
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The method includes receiving from a simulation adapter, a characteristics profile associated with a physical object connected to the simulation adapter; generating a simulation experience based on the characteristics profile of the physical object; receiving movement data from the simulation adapter corresponding to movement of the physical object; modifying a physical object representation in the simulation experience based on the movement data; and generating a simulation event including the modified physical object representation in the simulation experience based on the movement data.</description><language>eng</language><subject>AMUSEMENTS ; CALCULATING ; CARD, BOARD, OR ROULETTE GAMES ; COMPUTING ; COUNTING ; ELECTRIC DIGITAL DATA PROCESSING ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; PHYSICS ; SPORTS ; VIDEO GAMES</subject><creationdate>2020</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20200702&DB=EPODOC&CC=US&NR=2020209979A1$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,780,885,25562,76317</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20200702&DB=EPODOC&CC=US&NR=2020209979A1$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>Chen, Alexander C</creatorcontrib><creatorcontrib>Havey, Benjamin F</creatorcontrib><creatorcontrib>Drake, Edward</creatorcontrib><creatorcontrib>Arana, Mark</creatorcontrib><title>SIMULATION EXPERIENCE WITH PHYSICAL OBJECTS</title><description>A method for generating a simulation with a simulation device is disclosed. The method includes receiving from a simulation adapter, a characteristics profile associated with a physical object connected to the simulation adapter; generating a simulation experience based on the characteristics profile of the physical object; receiving movement data from the simulation adapter corresponding to movement of the physical object; modifying a physical object representation in the simulation experience based on the movement data; and generating a simulation event including the modified physical object representation in the simulation experience based on the movement data.</description><subject>AMUSEMENTS</subject><subject>CALCULATING</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>COMPUTING</subject><subject>COUNTING</subject><subject>ELECTRIC DIGITAL DATA PROCESSING</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>PHYSICS</subject><subject>SPORTS</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2020</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZNAO9vQN9XEM8fT3U3CNCHAN8nT1c3ZVCPcM8VAI8IgM9nR29FHwd_JydQ4J5mFgTUvMKU7lhdLcDMpuriHOHrqpBfnxqcUFicmpeakl8aHBRgYgaGlpbuloaEycKgAoEiYm</recordid><startdate>20200702</startdate><enddate>20200702</enddate><creator>Chen, Alexander C</creator><creator>Havey, Benjamin F</creator><creator>Drake, Edward</creator><creator>Arana, Mark</creator><scope>EVB</scope></search><sort><creationdate>20200702</creationdate><title>SIMULATION EXPERIENCE WITH PHYSICAL OBJECTS</title><author>Chen, Alexander C ; Havey, Benjamin F ; Drake, Edward ; Arana, Mark</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_US2020209979A13</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng</language><creationdate>2020</creationdate><topic>AMUSEMENTS</topic><topic>CALCULATING</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>COMPUTING</topic><topic>COUNTING</topic><topic>ELECTRIC DIGITAL DATA PROCESSING</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>PHYSICS</topic><topic>SPORTS</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>Chen, Alexander C</creatorcontrib><creatorcontrib>Havey, Benjamin F</creatorcontrib><creatorcontrib>Drake, Edward</creatorcontrib><creatorcontrib>Arana, Mark</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Chen, Alexander C</au><au>Havey, Benjamin F</au><au>Drake, Edward</au><au>Arana, Mark</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>SIMULATION EXPERIENCE WITH PHYSICAL OBJECTS</title><date>2020-07-02</date><risdate>2020</risdate><abstract>A method for generating a simulation with a simulation device is disclosed. The method includes receiving from a simulation adapter, a characteristics profile associated with a physical object connected to the simulation adapter; generating a simulation experience based on the characteristics profile of the physical object; receiving movement data from the simulation adapter corresponding to movement of the physical object; modifying a physical object representation in the simulation experience based on the movement data; and generating a simulation event including the modified physical object representation in the simulation experience based on the movement data.</abstract><oa>free_for_read</oa></addata></record> |
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subjects | AMUSEMENTS CALCULATING CARD, BOARD, OR ROULETTE GAMES COMPUTING COUNTING ELECTRIC DIGITAL DATA PROCESSING GAMES GAMES NOT OTHERWISE PROVIDED FOR HUMAN NECESSITIES INDOOR GAMES USING SMALL MOVING PLAYING BODIES PHYSICS SPORTS VIDEO GAMES |
title | SIMULATION EXPERIENCE WITH PHYSICAL OBJECTS |
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