SYSTEMS AND METHODS FOR TRANSITIONING BETWEEN MODES OF TRACKING REAL-WORLD OBJECTS FOR ARTIFICIAL REALITY INTERFACES

The disclosed computer-implemented method may include tracking (1) a position of a primary real-world object within a real-world environment via a primary tracking method, and (2) a position of a secondary real-world object within the real-world environment via a secondary tracking method. The metho...

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Hauptverfasser: Kin, Kenrick Cheng-Kuo, Ouellet, Maxime
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Ouellet, Maxime
description The disclosed computer-implemented method may include tracking (1) a position of a primary real-world object within a real-world environment via a primary tracking method, and (2) a position of a secondary real-world object within the real-world environment via a secondary tracking method. The method may further include presenting (1) a primary virtual object at a position within an artificial environment corresponding to the tracked position of the primary real-world object, and (2) a secondary virtual object at a position within the artificial environment corresponding to the tracked position of the secondary real-world object. The method may further include (1) detecting an interaction of the primary real-world object with the secondary real-world object, and (2) transitioning to tracking the position of the primary real-world object via the secondary tracking method. Various other methods, systems, and computer-readable media are also disclosed.
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subjects AMUSEMENTS
CALCULATING
CARD, BOARD, OR ROULETTE GAMES
COMPUTING
COUNTING
ELECTRIC DIGITAL DATA PROCESSING
GAMES
GAMES NOT OTHERWISE PROVIDED FOR
HUMAN NECESSITIES
INDOOR GAMES USING SMALL MOVING PLAYING BODIES
PHYSICS
SPORTS
VIDEO GAMES
title SYSTEMS AND METHODS FOR TRANSITIONING BETWEEN MODES OF TRACKING REAL-WORLD OBJECTS FOR ARTIFICIAL REALITY INTERFACES
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