Locating Spatialized Sounds Nodes for Echolocation Using Unsupervised Machine Learning
Described herein is a system for generating echolocation sounds to assist a user having no sight or limited sight to navigate a three-dimensional space (e.g., physical environment, computer gaming experience, and/or virtual reality experience). Input is received from a user to generate echolocation...
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creator | ARTEAGA, Brandon Myles DREEWES, Wilson Jacob ARRABOLU, Sai Sankalp BALACHANDER, Namita |
description | Described herein is a system for generating echolocation sounds to assist a user having no sight or limited sight to navigate a three-dimensional space (e.g., physical environment, computer gaming experience, and/or virtual reality experience). Input is received from a user to generate echolocation sounds to navigate a three-dimensional space. Based at least on the received input, a digital representation of the three-dimensional space is segmented into one or more depth planes using an unsupervised machine learning algorithm. For each depth plane, object segments are determined for each object within the particular depth plane. Locations of a plurality of echo sound nodes are determined in accordance with the depth level and surface area of each object defined by the determined segments. The echolocation sounds comprising a spatialized sound from each echo sound node originating from the determined location are generated. |
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Input is received from a user to generate echolocation sounds to navigate a three-dimensional space. Based at least on the received input, a digital representation of the three-dimensional space is segmented into one or more depth planes using an unsupervised machine learning algorithm. For each depth plane, object segments are determined for each object within the particular depth plane. Locations of a plurality of echo sound nodes are determined in accordance with the depth level and surface area of each object defined by the determined segments. The echolocation sounds comprising a spatialized sound from each echo sound node originating from the determined location are generated.</description><language>eng</language><subject>ADVERTISING ; AMUSEMENTS ; ANALOGOUS ARRANGEMENTS USING OTHER WAVES ; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND,DEAF OR MUTE ; CARD, BOARD, OR ROULETTE GAMES ; CRYPTOGRAPHY ; DETERMINING DISTANCE OR VELOCITY BY USE OF RADIO WAVES ; DIAGRAMS ; DISPLAY ; EDUCATION ; EDUCATIONAL OR DEMONSTRATION APPLIANCES ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; GLOBES ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; LOCATING OR PRESENCE-DETECTING BY USE OF THE REFLECTION ORRERADIATION OF RADIO WAVES ; MEASURING ; PHYSICS ; PLANETARIA ; RADIO DIRECTION-FINDING ; RADIO NAVIGATION ; SEALS ; SPORTS ; TESTING ; VIDEO GAMES</subject><creationdate>2020</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20200521&DB=EPODOC&CC=US&NR=2020158865A1$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,780,885,25563,76318</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20200521&DB=EPODOC&CC=US&NR=2020158865A1$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>ARTEAGA, Brandon Myles</creatorcontrib><creatorcontrib>DREEWES, Wilson Jacob</creatorcontrib><creatorcontrib>ARRABOLU, Sai Sankalp</creatorcontrib><creatorcontrib>BALACHANDER, Namita</creatorcontrib><title>Locating Spatialized Sounds Nodes for Echolocation Using Unsupervised Machine Learning</title><description>Described herein is a system for generating echolocation sounds to assist a user having no sight or limited sight to navigate a three-dimensional space (e.g., physical environment, computer gaming experience, and/or virtual reality experience). 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The echolocation sounds comprising a spatialized sound from each echo sound node originating from the determined location are generated.</description><subject>ADVERTISING</subject><subject>AMUSEMENTS</subject><subject>ANALOGOUS ARRANGEMENTS USING OTHER WAVES</subject><subject>APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND,DEAF OR MUTE</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>CRYPTOGRAPHY</subject><subject>DETERMINING DISTANCE OR VELOCITY BY USE OF RADIO WAVES</subject><subject>DIAGRAMS</subject><subject>DISPLAY</subject><subject>EDUCATION</subject><subject>EDUCATIONAL OR DEMONSTRATION APPLIANCES</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>GLOBES</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>LOCATING OR PRESENCE-DETECTING BY USE OF THE REFLECTION ORRERADIATION OF RADIO WAVES</subject><subject>MEASURING</subject><subject>PHYSICS</subject><subject>PLANETARIA</subject><subject>RADIO DIRECTION-FINDING</subject><subject>RADIO NAVIGATION</subject><subject>SEALS</subject><subject>SPORTS</subject><subject>TESTING</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2020</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZAjzyU9OLMnMS1cILgDSiTmZVakpCsH5pXkpxQp--SmpxQpp-UUKrskZ-Tlglfl5CqHFIPWhecWlBalFZZnFQA2-ickZmXmpCj6piUV5QFkeBta0xJziVF4ozc2g7OYa4uyhm1qQH59aXJCYnJqXWhIfGmxkYGRgaGphYWbqaGhMnCoAB7Y6kg</recordid><startdate>20200521</startdate><enddate>20200521</enddate><creator>ARTEAGA, Brandon Myles</creator><creator>DREEWES, Wilson Jacob</creator><creator>ARRABOLU, Sai Sankalp</creator><creator>BALACHANDER, Namita</creator><scope>EVB</scope></search><sort><creationdate>20200521</creationdate><title>Locating Spatialized Sounds Nodes for Echolocation Using Unsupervised Machine Learning</title><author>ARTEAGA, Brandon Myles ; DREEWES, Wilson Jacob ; ARRABOLU, Sai Sankalp ; BALACHANDER, Namita</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_US2020158865A13</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng</language><creationdate>2020</creationdate><topic>ADVERTISING</topic><topic>AMUSEMENTS</topic><topic>ANALOGOUS ARRANGEMENTS USING OTHER WAVES</topic><topic>APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND,DEAF OR MUTE</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>CRYPTOGRAPHY</topic><topic>DETERMINING DISTANCE OR VELOCITY BY USE OF RADIO WAVES</topic><topic>DIAGRAMS</topic><topic>DISPLAY</topic><topic>EDUCATION</topic><topic>EDUCATIONAL OR DEMONSTRATION APPLIANCES</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>GLOBES</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>LOCATING OR PRESENCE-DETECTING BY USE OF THE REFLECTION ORRERADIATION OF RADIO WAVES</topic><topic>MEASURING</topic><topic>PHYSICS</topic><topic>PLANETARIA</topic><topic>RADIO DIRECTION-FINDING</topic><topic>RADIO NAVIGATION</topic><topic>SEALS</topic><topic>SPORTS</topic><topic>TESTING</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>ARTEAGA, Brandon Myles</creatorcontrib><creatorcontrib>DREEWES, Wilson Jacob</creatorcontrib><creatorcontrib>ARRABOLU, Sai Sankalp</creatorcontrib><creatorcontrib>BALACHANDER, Namita</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>ARTEAGA, Brandon Myles</au><au>DREEWES, Wilson Jacob</au><au>ARRABOLU, Sai Sankalp</au><au>BALACHANDER, Namita</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>Locating Spatialized Sounds Nodes for Echolocation Using Unsupervised Machine Learning</title><date>2020-05-21</date><risdate>2020</risdate><abstract>Described herein is a system for generating echolocation sounds to assist a user having no sight or limited sight to navigate a three-dimensional space (e.g., physical environment, computer gaming experience, and/or virtual reality experience). Input is received from a user to generate echolocation sounds to navigate a three-dimensional space. Based at least on the received input, a digital representation of the three-dimensional space is segmented into one or more depth planes using an unsupervised machine learning algorithm. For each depth plane, object segments are determined for each object within the particular depth plane. Locations of a plurality of echo sound nodes are determined in accordance with the depth level and surface area of each object defined by the determined segments. The echolocation sounds comprising a spatialized sound from each echo sound node originating from the determined location are generated.</abstract><oa>free_for_read</oa></addata></record> |
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subjects | ADVERTISING AMUSEMENTS ANALOGOUS ARRANGEMENTS USING OTHER WAVES APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND,DEAF OR MUTE CARD, BOARD, OR ROULETTE GAMES CRYPTOGRAPHY DETERMINING DISTANCE OR VELOCITY BY USE OF RADIO WAVES DIAGRAMS DISPLAY EDUCATION EDUCATIONAL OR DEMONSTRATION APPLIANCES GAMES GAMES NOT OTHERWISE PROVIDED FOR GLOBES HUMAN NECESSITIES INDOOR GAMES USING SMALL MOVING PLAYING BODIES LOCATING OR PRESENCE-DETECTING BY USE OF THE REFLECTION ORRERADIATION OF RADIO WAVES MEASURING PHYSICS PLANETARIA RADIO DIRECTION-FINDING RADIO NAVIGATION SEALS SPORTS TESTING VIDEO GAMES |
title | Locating Spatialized Sounds Nodes for Echolocation Using Unsupervised Machine Learning |
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