METHODS AND SYSTEMS FOR INTERACTIVE RENDERING OF OBJECT BASED AUDIO
Methods for generating an object based audio program which is renderable in a personalizable manner, e.g., to provide an immersive, perception of audio content of the program. Other embodiments include steps of delivering (e.g., broadcasting), decoding, and/or rendering such a program. Rendering of...
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creator | FRANCE, Robert Andrew ZIEGLER, Thomas SANCHEZ, Freddie TSINGOS, Nicolas R DOWELL, Andrew Jonathan DWYER, Michael David FARAHANI, Farhad MEHTA, Sripal S SAUNGSOMBOON, Prinyar |
description | Methods for generating an object based audio program which is renderable in a personalizable manner, e.g., to provide an immersive, perception of audio content of the program. Other embodiments include steps of delivering (e.g., broadcasting), decoding, and/or rendering such a program. Rendering of audio objects indicated by the program may provide an immersive experience. The audio content of the program may be indicative of multiple object channels (e.g., object channels indicative of user-selectable and user-configurable objects, and typically also a default set of objects which will be rendered in the absence of a selection by a user) and a bed of speaker channels. Another aspect is an audio processing unit (e.g., encoder or decoder) configured to perform, or which includes a buffer memory which stores at least one frame (or other segment) of an object based audio program (or bitstream thereof) generated in accordance with, any embodiment of the method. |
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subjects | ACOUSTICS CALCULATING COMPUTING COUNTING ELECTRIC COMMUNICATION TECHNIQUE ELECTRIC DIGITAL DATA PROCESSING ELECTRICITY MUSICAL INSTRUMENTS PHYSICS SPEECH ANALYSIS OR SYNTHESIS SPEECH OR AUDIO CODING OR DECODING SPEECH OR VOICE PROCESSING SPEECH RECOGNITION STEREOPHONIC SYSTEMS |
title | METHODS AND SYSTEMS FOR INTERACTIVE RENDERING OF OBJECT BASED AUDIO |
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