METHODS AND SYSTEMS FOR RENDERING OBJECT BASED AUDIO

Methods for generating an object based audio program, renderable in a personalizable manner, and including a bed of speaker channels renderable in the absence of selection of other program content (e.g., to provide a default full range audio experience). Other embodiments include steps of delivering...

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Hauptverfasser: ZIEGLER, Thomas, BAKER, Giles, MEHTA, Sripal S, RIEDMILLER, Jeffrey, SAUNGSOMBOON, Prinyar
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creator ZIEGLER, Thomas
BAKER, Giles
MEHTA, Sripal S
RIEDMILLER, Jeffrey
SAUNGSOMBOON, Prinyar
description Methods for generating an object based audio program, renderable in a personalizable manner, and including a bed of speaker channels renderable in the absence of selection of other program content (e.g., to provide a default full range audio experience). Other embodiments include steps of delivering, decoding, and/or rendering such a program. Rendering of content of the bed, or of a selected mix of other content of the program, may provide an immersive experience. The program may include multiple object channels (e.g., object channels indicative of user-selectable and user-configurable objects), the bed of speaker channels, and other speaker channels. Another aspect is an audio processing unit (e.g., encoder or decoder) configured to perform, or which includes a buffer memory which stores at least one frame (or other segment) of an object based audio program (or bitstream thereof) generated in accordance with, any embodiment of the method.
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subjects ACOUSTICS
CALCULATING
COMPUTING
COUNTING
ELECTRIC COMMUNICATION TECHNIQUE
ELECTRIC DIGITAL DATA PROCESSING
ELECTRICITY
MUSICAL INSTRUMENTS
PHYSICS
SPEECH ANALYSIS OR SYNTHESIS
SPEECH OR AUDIO CODING OR DECODING
SPEECH OR VOICE PROCESSING
SPEECH RECOGNITION
STEREOPHONIC SYSTEMS
title METHODS AND SYSTEMS FOR RENDERING OBJECT BASED AUDIO
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