Generating Virtual Reality Content Based on Corrections to Stitching Errors
Some embodiments of the invention include methods and systems to generating virtual reality content based on corrections to stitching errors. The method includes receiving at a cloud-based server through a network interface, raw virtual reality video data recorded by camera modules of a camera array...
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creator | Brandt, Olaf Adamov, Anatoli |
description | Some embodiments of the invention include methods and systems to generating virtual reality content based on corrections to stitching errors. The method includes receiving at a cloud-based server through a network interface, raw virtual reality video data recorded by camera modules of a camera array. The method further includes stitching the raw virtual reality video data, at the cloud-based server, to generate an initial virtual reality render. The method further includes determining that the initial virtual reality render has stitching errors. The method further includes transmitting the initial virtual reality render from the cloud-based server to a user device. The method further includes receiving a correction to the initial virtual reality render from the user device. The method further includes generating virtual reality content based on the correction. |
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The method includes receiving at a cloud-based server through a network interface, raw virtual reality video data recorded by camera modules of a camera array. The method further includes stitching the raw virtual reality video data, at the cloud-based server, to generate an initial virtual reality render. The method further includes determining that the initial virtual reality render has stitching errors. The method further includes transmitting the initial virtual reality render from the cloud-based server to a user device. The method further includes receiving a correction to the initial virtual reality render from the user device. The method further includes generating virtual reality content based on the correction.</description><language>eng</language><subject>CALCULATING ; COMPUTING ; COUNTING ; ELECTRIC COMMUNICATION TECHNIQUE ; ELECTRICITY ; IMAGE DATA PROCESSING OR GENERATION, IN GENERAL ; PHYSICS ; PICTORIAL COMMUNICATION, e.g. TELEVISION</subject><creationdate>2018</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20180809&DB=EPODOC&CC=US&NR=2018225805A1$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,776,881,25542,76289</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20180809&DB=EPODOC&CC=US&NR=2018225805A1$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>Brandt, Olaf</creatorcontrib><creatorcontrib>Adamov, Anatoli</creatorcontrib><title>Generating Virtual Reality Content Based on Corrections to Stitching Errors</title><description>Some embodiments of the invention include methods and systems to generating virtual reality content based on corrections to stitching errors. The method includes receiving at a cloud-based server through a network interface, raw virtual reality video data recorded by camera modules of a camera array. The method further includes stitching the raw virtual reality video data, at the cloud-based server, to generate an initial virtual reality render. The method further includes determining that the initial virtual reality render has stitching errors. The method further includes transmitting the initial virtual reality render from the cloud-based server to a user device. The method further includes receiving a correction to the initial virtual reality render from the user device. 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The method includes receiving at a cloud-based server through a network interface, raw virtual reality video data recorded by camera modules of a camera array. The method further includes stitching the raw virtual reality video data, at the cloud-based server, to generate an initial virtual reality render. The method further includes determining that the initial virtual reality render has stitching errors. The method further includes transmitting the initial virtual reality render from the cloud-based server to a user device. The method further includes receiving a correction to the initial virtual reality render from the user device. The method further includes generating virtual reality content based on the correction.</abstract><oa>free_for_read</oa></addata></record> |
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subjects | CALCULATING COMPUTING COUNTING ELECTRIC COMMUNICATION TECHNIQUE ELECTRICITY IMAGE DATA PROCESSING OR GENERATION, IN GENERAL PHYSICS PICTORIAL COMMUNICATION, e.g. TELEVISION |
title | Generating Virtual Reality Content Based on Corrections to Stitching Errors |
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