SYSTEMS AND METHODS FOR PROVIDING EFFICIENT GAME ACCESS

A system, a non-transitory machine-readable storage medium storing instructions, and a computer-implemented method to provide efficient game access is described. A request to access a first game using a first primary identifier is received. An internal identifier and a game identifier associated wit...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Hauptverfasser: Lavery Samuel, Kapur Rahul, Reddy Mohan, MacGregor Scott D, Zakrzewski Jeffrey
Format: Patent
Sprache:eng
Schlagworte:
Online-Zugang:Volltext bestellen
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
container_end_page
container_issue
container_start_page
container_title
container_volume
creator Lavery Samuel
Kapur Rahul
Reddy Mohan
MacGregor Scott D
Zakrzewski Jeffrey
description A system, a non-transitory machine-readable storage medium storing instructions, and a computer-implemented method to provide efficient game access is described. A request to access a first game using a first primary identifier is received. An internal identifier and a game identifier associated with the first primary identifier are accessed. A request to access a second game using a second primary identifier is received. An internal identifier and a game identifier associated with the second primary identifier are accessed. A determination that the first and second primary identifiers are associated with a particular player is made. An association between the internal identifiers is stored.
format Patent
fullrecord <record><control><sourceid>epo_EVB</sourceid><recordid>TN_cdi_epo_espacenet_US2018093175A1</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>US2018093175A1</sourcerecordid><originalsourceid>FETCH-epo_espacenet_US2018093175A13</originalsourceid><addsrcrecordid>eNrjZDAPjgwOcfUNVnD0c1HwdQ3x8HcJVnDzD1IICPIP83Tx9HNXcHVz83T2dPULUXB39HVVcHR2dg0O5mFgTUvMKU7lhdLcDMpuriHOHrqpBfnxqcUFicmpeakl8aHBRgaGFgaWxobmpo6GxsSpAgDV7ykL</addsrcrecordid><sourcetype>Open Access Repository</sourcetype><iscdi>true</iscdi><recordtype>patent</recordtype></control><display><type>patent</type><title>SYSTEMS AND METHODS FOR PROVIDING EFFICIENT GAME ACCESS</title><source>esp@cenet</source><creator>Lavery Samuel ; Kapur Rahul ; Reddy Mohan ; MacGregor Scott D ; Zakrzewski Jeffrey</creator><creatorcontrib>Lavery Samuel ; Kapur Rahul ; Reddy Mohan ; MacGregor Scott D ; Zakrzewski Jeffrey</creatorcontrib><description>A system, a non-transitory machine-readable storage medium storing instructions, and a computer-implemented method to provide efficient game access is described. A request to access a first game using a first primary identifier is received. An internal identifier and a game identifier associated with the first primary identifier are accessed. A request to access a second game using a second primary identifier is received. An internal identifier and a game identifier associated with the second primary identifier are accessed. A determination that the first and second primary identifiers are associated with a particular player is made. An association between the internal identifiers is stored.</description><language>eng</language><subject>AMUSEMENTS ; CARD, BOARD, OR ROULETTE GAMES ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; SPORTS ; VIDEO GAMES</subject><creationdate>2018</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&amp;date=20180405&amp;DB=EPODOC&amp;CC=US&amp;NR=2018093175A1$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,780,885,25564,76547</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&amp;date=20180405&amp;DB=EPODOC&amp;CC=US&amp;NR=2018093175A1$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>Lavery Samuel</creatorcontrib><creatorcontrib>Kapur Rahul</creatorcontrib><creatorcontrib>Reddy Mohan</creatorcontrib><creatorcontrib>MacGregor Scott D</creatorcontrib><creatorcontrib>Zakrzewski Jeffrey</creatorcontrib><title>SYSTEMS AND METHODS FOR PROVIDING EFFICIENT GAME ACCESS</title><description>A system, a non-transitory machine-readable storage medium storing instructions, and a computer-implemented method to provide efficient game access is described. A request to access a first game using a first primary identifier is received. An internal identifier and a game identifier associated with the first primary identifier are accessed. A request to access a second game using a second primary identifier is received. An internal identifier and a game identifier associated with the second primary identifier are accessed. A determination that the first and second primary identifiers are associated with a particular player is made. An association between the internal identifiers is stored.</description><subject>AMUSEMENTS</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>SPORTS</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2018</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZDAPjgwOcfUNVnD0c1HwdQ3x8HcJVnDzD1IICPIP83Tx9HNXcHVz83T2dPULUXB39HVVcHR2dg0O5mFgTUvMKU7lhdLcDMpuriHOHrqpBfnxqcUFicmpeakl8aHBRgaGFgaWxobmpo6GxsSpAgDV7ykL</recordid><startdate>20180405</startdate><enddate>20180405</enddate><creator>Lavery Samuel</creator><creator>Kapur Rahul</creator><creator>Reddy Mohan</creator><creator>MacGregor Scott D</creator><creator>Zakrzewski Jeffrey</creator><scope>EVB</scope></search><sort><creationdate>20180405</creationdate><title>SYSTEMS AND METHODS FOR PROVIDING EFFICIENT GAME ACCESS</title><author>Lavery Samuel ; Kapur Rahul ; Reddy Mohan ; MacGregor Scott D ; Zakrzewski Jeffrey</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_US2018093175A13</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng</language><creationdate>2018</creationdate><topic>AMUSEMENTS</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>SPORTS</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>Lavery Samuel</creatorcontrib><creatorcontrib>Kapur Rahul</creatorcontrib><creatorcontrib>Reddy Mohan</creatorcontrib><creatorcontrib>MacGregor Scott D</creatorcontrib><creatorcontrib>Zakrzewski Jeffrey</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Lavery Samuel</au><au>Kapur Rahul</au><au>Reddy Mohan</au><au>MacGregor Scott D</au><au>Zakrzewski Jeffrey</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>SYSTEMS AND METHODS FOR PROVIDING EFFICIENT GAME ACCESS</title><date>2018-04-05</date><risdate>2018</risdate><abstract>A system, a non-transitory machine-readable storage medium storing instructions, and a computer-implemented method to provide efficient game access is described. A request to access a first game using a first primary identifier is received. An internal identifier and a game identifier associated with the first primary identifier are accessed. A request to access a second game using a second primary identifier is received. An internal identifier and a game identifier associated with the second primary identifier are accessed. A determination that the first and second primary identifiers are associated with a particular player is made. An association between the internal identifiers is stored.</abstract><oa>free_for_read</oa></addata></record>
fulltext fulltext_linktorsrc
identifier
ispartof
issn
language eng
recordid cdi_epo_espacenet_US2018093175A1
source esp@cenet
subjects AMUSEMENTS
CARD, BOARD, OR ROULETTE GAMES
GAMES
GAMES NOT OTHERWISE PROVIDED FOR
HUMAN NECESSITIES
INDOOR GAMES USING SMALL MOVING PLAYING BODIES
SPORTS
VIDEO GAMES
title SYSTEMS AND METHODS FOR PROVIDING EFFICIENT GAME ACCESS
url https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-04T04%3A30%3A38IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-epo_EVB&rft_val_fmt=info:ofi/fmt:kev:mtx:patent&rft.genre=patent&rft.au=Lavery%20Samuel&rft.date=2018-04-05&rft_id=info:doi/&rft_dat=%3Cepo_EVB%3EUS2018093175A1%3C/epo_EVB%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_id=info:pmid/&rfr_iscdi=true