DISEASE THERAPY GAME TECHNOLOGY
A video game in possession of and/or in the proximity of a patient. The patient computing system receives an indication that it is to begin a game, and executes the game using identified game parameters that are associated with the patient by a clinician as part of a disease therapy program. As the...
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creator | Kessler Robert R Paterson Wade Ray Coppersmith Kurt Joseph Bruggers Carol S Bulaj Grzegorz Wlodzimierz Altizer Roger Alan Davies Brandon H Caldwell Craig Bernreuter Warner Laura Mae |
description | A video game in possession of and/or in the proximity of a patient. The patient computing system receives an indication that it is to begin a game, and executes the game using identified game parameters that are associated with the patient by a clinician as part of a disease therapy program. As the game executes, game state progresses in response to physical activity of the patient, causing the patient to exercise. The physical activity is received as input into the patient computing system. Such input causes game state to be progressed dependent on the identified game parameters that are associated with the game. Thus, the game is tailored for the patient by a clinician in order to motivate physical activity that is medically beneficial to the patient in order to advance through the disease therapy program. |
format | Patent |
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The patient computing system receives an indication that it is to begin a game, and executes the game using identified game parameters that are associated with the patient by a clinician as part of a disease therapy program. As the game executes, game state progresses in response to physical activity of the patient, causing the patient to exercise. The physical activity is received as input into the patient computing system. Such input causes game state to be progressed dependent on the identified game parameters that are associated with the game. 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Thus, the game is tailored for the patient by a clinician in order to motivate physical activity that is medically beneficial to the patient in order to advance through the disease therapy program.</description><subject>AMUSEMENTS</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HEALTHCARE INFORMATICS, i.e. INFORMATION AND COMMUNICATIONTECHNOLOGY [ICT] SPECIALLY ADAPTED FOR THE HANDLING ORPROCESSING OF MEDICAL OR HEALTHCARE DATA</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTEDFOR SPECIFIC APPLICATION FIELDS</subject><subject>PHYSICS</subject><subject>SPORTS</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2017</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZJB38Qx2dQx2VQjxcA1yDIhUcHf0BXJcnT38_H383SN5GFjTEnOKU3mhNDeDsptriLOHbmpBfnxqcUFicmpeakl8aLCRgaG5sZGxgYWBo6ExcaoAVmYifw</recordid><startdate>20171109</startdate><enddate>20171109</enddate><creator>Kessler Robert R</creator><creator>Paterson Wade Ray</creator><creator>Coppersmith Kurt Joseph</creator><creator>Bruggers Carol S</creator><creator>Bulaj Grzegorz Wlodzimierz</creator><creator>Altizer Roger Alan</creator><creator>Davies Brandon H</creator><creator>Caldwell Craig Bernreuter</creator><creator>Warner Laura Mae</creator><scope>EVB</scope></search><sort><creationdate>20171109</creationdate><title>DISEASE THERAPY GAME TECHNOLOGY</title><author>Kessler Robert R ; Paterson Wade Ray ; Coppersmith Kurt Joseph ; Bruggers Carol S ; Bulaj Grzegorz Wlodzimierz ; Altizer Roger Alan ; Davies Brandon H ; Caldwell Craig Bernreuter ; Warner Laura Mae</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_US2017323080A13</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng</language><creationdate>2017</creationdate><topic>AMUSEMENTS</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HEALTHCARE INFORMATICS, i.e. INFORMATION AND COMMUNICATIONTECHNOLOGY [ICT] SPECIALLY ADAPTED FOR THE HANDLING ORPROCESSING OF MEDICAL OR HEALTHCARE DATA</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTEDFOR SPECIFIC APPLICATION FIELDS</topic><topic>PHYSICS</topic><topic>SPORTS</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>Kessler Robert R</creatorcontrib><creatorcontrib>Paterson Wade Ray</creatorcontrib><creatorcontrib>Coppersmith Kurt Joseph</creatorcontrib><creatorcontrib>Bruggers Carol S</creatorcontrib><creatorcontrib>Bulaj Grzegorz Wlodzimierz</creatorcontrib><creatorcontrib>Altizer Roger Alan</creatorcontrib><creatorcontrib>Davies Brandon H</creatorcontrib><creatorcontrib>Caldwell Craig Bernreuter</creatorcontrib><creatorcontrib>Warner Laura Mae</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Kessler Robert R</au><au>Paterson Wade Ray</au><au>Coppersmith Kurt Joseph</au><au>Bruggers Carol S</au><au>Bulaj Grzegorz Wlodzimierz</au><au>Altizer Roger Alan</au><au>Davies Brandon H</au><au>Caldwell Craig Bernreuter</au><au>Warner Laura Mae</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>DISEASE THERAPY GAME TECHNOLOGY</title><date>2017-11-09</date><risdate>2017</risdate><abstract>A video game in possession of and/or in the proximity of a patient. The patient computing system receives an indication that it is to begin a game, and executes the game using identified game parameters that are associated with the patient by a clinician as part of a disease therapy program. As the game executes, game state progresses in response to physical activity of the patient, causing the patient to exercise. The physical activity is received as input into the patient computing system. Such input causes game state to be progressed dependent on the identified game parameters that are associated with the game. Thus, the game is tailored for the patient by a clinician in order to motivate physical activity that is medically beneficial to the patient in order to advance through the disease therapy program.</abstract><oa>free_for_read</oa></addata></record> |
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subjects | AMUSEMENTS CARD, BOARD, OR ROULETTE GAMES GAMES GAMES NOT OTHERWISE PROVIDED FOR HEALTHCARE INFORMATICS, i.e. INFORMATION AND COMMUNICATIONTECHNOLOGY [ICT] SPECIALLY ADAPTED FOR THE HANDLING ORPROCESSING OF MEDICAL OR HEALTHCARE DATA HUMAN NECESSITIES INDOOR GAMES USING SMALL MOVING PLAYING BODIES INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTEDFOR SPECIFIC APPLICATION FIELDS PHYSICS SPORTS VIDEO GAMES |
title | DISEASE THERAPY GAME TECHNOLOGY |
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