Interactive Play Center with Interactive Elements and Consequence Elements
An entertainment venue, amusement attraction, or interactive play center configured to provide a variety of activities for users. The play center may include at least one interactive element (such as a button, handle, pull-rope, switch, etc.) that is configured to be interacted with by a user. The p...
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creator | BRIGGS RICK A HEWETT MARK VIDAL MARK |
description | An entertainment venue, amusement attraction, or interactive play center configured to provide a variety of activities for users. The play center may include at least one interactive element (such as a button, handle, pull-rope, switch, etc.) that is configured to be interacted with by a user. The play center may also include at least one consequence element (such as a water nozzle, tipping bucket, etc.) that is configured to provide a consequence (such as a spray of water) based upon interaction by a user with the at least one interactive element. In certain embodiments, it may not be apparent, for example via visual, audible, or other indications to a user which consequence element, or how a given consequence element will respond, in response to an interactive element, lending to a sense of surprise and/or need for experimentation on the play center. |
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The play center may include at least one interactive element (such as a button, handle, pull-rope, switch, etc.) that is configured to be interacted with by a user. The play center may also include at least one consequence element (such as a water nozzle, tipping bucket, etc.) that is configured to provide a consequence (such as a spray of water) based upon interaction by a user with the at least one interactive element. In certain embodiments, it may not be apparent, for example via visual, audible, or other indications to a user which consequence element, or how a given consequence element will respond, in response to an interactive element, lending to a sense of surprise and/or need for experimentation on the play center.</description><language>eng</language><subject>AMUSEMENTS ; CHUTES ; GAMES ; HUMAN NECESSITIES ; MERRY-GO-ROUNDS ; ROCKING-HORSES ; SIMILAR DEVICES FOR PUBLIC AMUSEMENT ; SPORTS ; SWINGS ; SWITCHBACKS</subject><creationdate>2016</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20160630&DB=EPODOC&CC=US&NR=2016184718A1$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,776,881,25542,76290</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20160630&DB=EPODOC&CC=US&NR=2016184718A1$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>BRIGGS RICK A</creatorcontrib><creatorcontrib>HEWETT MARK</creatorcontrib><creatorcontrib>VIDAL MARK</creatorcontrib><title>Interactive Play Center with Interactive Elements and Consequence Elements</title><description>An entertainment venue, amusement attraction, or interactive play center configured to provide a variety of activities for users. 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In certain embodiments, it may not be apparent, for example via visual, audible, or other indications to a user which consequence element, or how a given consequence element will respond, in response to an interactive element, lending to a sense of surprise and/or need for experimentation on the play center.</description><subject>AMUSEMENTS</subject><subject>CHUTES</subject><subject>GAMES</subject><subject>HUMAN NECESSITIES</subject><subject>MERRY-GO-ROUNDS</subject><subject>ROCKING-HORSES</subject><subject>SIMILAR DEVICES FOR PUBLIC AMUSEMENT</subject><subject>SPORTS</subject><subject>SWINGS</subject><subject>SWITCHBACKS</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2016</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZPDyzCtJLUpMLsksS1UIyEmsVHBOBYkolGeWZCggS7rmpOYCpYoVEvNSFJzz84pTC0tT85IREjwMrGmJOcWpvFCam0HZzTXE2UM3tSA_PrW4IDE5NS-1JD402MjA0MzQwsTc0MLR0Jg4VQDwGjYG</recordid><startdate>20160630</startdate><enddate>20160630</enddate><creator>BRIGGS RICK A</creator><creator>HEWETT MARK</creator><creator>VIDAL MARK</creator><scope>EVB</scope></search><sort><creationdate>20160630</creationdate><title>Interactive Play Center with Interactive Elements and Consequence Elements</title><author>BRIGGS RICK A ; HEWETT MARK ; VIDAL MARK</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_US2016184718A13</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng</language><creationdate>2016</creationdate><topic>AMUSEMENTS</topic><topic>CHUTES</topic><topic>GAMES</topic><topic>HUMAN NECESSITIES</topic><topic>MERRY-GO-ROUNDS</topic><topic>ROCKING-HORSES</topic><topic>SIMILAR DEVICES FOR PUBLIC AMUSEMENT</topic><topic>SPORTS</topic><topic>SWINGS</topic><topic>SWITCHBACKS</topic><toplevel>online_resources</toplevel><creatorcontrib>BRIGGS RICK A</creatorcontrib><creatorcontrib>HEWETT MARK</creatorcontrib><creatorcontrib>VIDAL MARK</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>BRIGGS RICK A</au><au>HEWETT MARK</au><au>VIDAL MARK</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>Interactive Play Center with Interactive Elements and Consequence Elements</title><date>2016-06-30</date><risdate>2016</risdate><abstract>An entertainment venue, amusement attraction, or interactive play center configured to provide a variety of activities for users. The play center may include at least one interactive element (such as a button, handle, pull-rope, switch, etc.) that is configured to be interacted with by a user. The play center may also include at least one consequence element (such as a water nozzle, tipping bucket, etc.) that is configured to provide a consequence (such as a spray of water) based upon interaction by a user with the at least one interactive element. In certain embodiments, it may not be apparent, for example via visual, audible, or other indications to a user which consequence element, or how a given consequence element will respond, in response to an interactive element, lending to a sense of surprise and/or need for experimentation on the play center.</abstract><oa>free_for_read</oa></addata></record> |
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language | eng |
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subjects | AMUSEMENTS CHUTES GAMES HUMAN NECESSITIES MERRY-GO-ROUNDS ROCKING-HORSES SIMILAR DEVICES FOR PUBLIC AMUSEMENT SPORTS SWINGS SWITCHBACKS |
title | Interactive Play Center with Interactive Elements and Consequence Elements |
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