Graphics Pipeline State Object And Model
An innovative GPU framework and related APIs present more accurate representations of the target hardware so that the distinctions between the fixed-function and programmable features of the GPU are perceived by a developer. This permits a program and/or a graphics object generated or manipulated by...
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Format: | Patent |
Sprache: | eng |
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Zusammenfassung: | An innovative GPU framework and related APIs present more accurate representations of the target hardware so that the distinctions between the fixed-function and programmable features of the GPU are perceived by a developer. This permits a program and/or a graphics object generated or manipulated by the program to be understood as not just code, but machine states that are associated with the code. When such an object is defined, the definitional components requiring programmable GPU features can be compiled only once and reused repeatedly as needed. Similarly, when a state change is made, the state changes correspond to the state changes made on the hardware. Additionally, the creation of these immutable objects prevents a developer from inadvertently changing portions of the program or object that cause it to behave differently than intended. |
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