TRAJECTORY-BASED 3-D GAMES OF CHANCE FOR VIDEO GAMING MACHINES

Trajectory-based games of chance are described that may be implemented on a video gaming machine. In a trajectory-based game of chance, a trajectory of a game object may be generated in a 3-D gaming environment. A wager may be made on an aspect of the game object's trajectory in the gaming envi...

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Hauptverfasser: KRYUCHKOV ALEXEY, SCHLOTTMANN GREG A, MINCEY JEFF, BENBRAHIM JAMAL, LEMAY STEVEN G, BEAULIEU NICOLE M, NELSON DWAYNE R, RODGERS ANDY, BROSNAN WILLIAM R, ESCALERA ANTHONY R
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creator KRYUCHKOV ALEXEY
SCHLOTTMANN GREG A
MINCEY JEFF
BENBRAHIM JAMAL
LEMAY STEVEN G
BEAULIEU NICOLE M
NELSON DWAYNE R
RODGERS ANDY
BROSNAN WILLIAM R
ESCALERA ANTHONY R
description Trajectory-based games of chance are described that may be implemented on a video gaming machine. In a trajectory-based game of chance, a trajectory of a game object may be generated in a 3-D gaming environment. A wager may be made on an aspect of the game object's trajectory in the gaming environment such as a termination location for the trajectory of the game object. The aspect of the game object's trajectory may occur according to a known probability. Hence, an award for the trajectory-based game of chance may be proportional to the probability of the aspect of the game object's trajectory occurring.
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subjects AMUSEMENTS
CARD, BOARD, OR ROULETTE GAMES
CHECKING-DEVICES
COIN-FREED OR LIKE APPARATUS
GAMES
GAMES NOT OTHERWISE PROVIDED FOR
HUMAN NECESSITIES
INDOOR GAMES USING SMALL MOVING PLAYING BODIES
PHYSICS
SPORTS
VIDEO GAMES
title TRAJECTORY-BASED 3-D GAMES OF CHANCE FOR VIDEO GAMING MACHINES
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