SHADER INTERFACES

Allocation of memory registers for shaders by a processor is described herein. For each shader, registers are allocated based on the shader's level of complexity. Simpler shader instances are restricted to a smaller number of memory registers. More complex shader instances are allotted more reg...

Ausführliche Beschreibung

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Bibliographische Detailangaben
Hauptverfasser: RAPP JOHN L, LACEY MARK M, PEEPER CRAIG, ONEPPO MICHAEL V, BLISS ANDREW L
Format: Patent
Sprache:eng
Schlagworte:
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