GAME DEVICE
A reference strength (P) is set at a game device (10) as a received signal strength enabling stable communication in a range in which radio waves reach from a wireless relay device (20) (radio wave coverage range), and permits a game play at a portable terminal (30), for which the received signal st...
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creator | YAMAGUCHI HIROKATSU ITO KENTA UCHIYAMA TAKASHI NAKASATO HIROKI AZUMA SHOGO |
description | A reference strength (P) is set at a game device (10) as a received signal strength enabling stable communication in a range in which radio waves reach from a wireless relay device (20) (radio wave coverage range), and permits a game play at a portable terminal (30), for which the received signal strength reaches the set reference strength (P). Thus, it is possible to permit players in an area satisfying store manager's wishes to perform remote play under a stable communication environment, without being influenced by a decrease in an effective communication speed. |
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Thus, it is possible to permit players in an area satisfying store manager's wishes to perform remote play under a stable communication environment, without being influenced by a decrease in an effective communication speed.</description><language>eng</language><subject>AMUSEMENTS ; CARD, BOARD, OR ROULETTE GAMES ; CHECKING-DEVICES ; COIN-FREED OR LIKE APPARATUS ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; PHYSICS ; SPORTS ; VIDEO GAMES</subject><creationdate>2013</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20131128&DB=EPODOC&CC=US&NR=2013316811A1$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,777,882,25545,76296</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20131128&DB=EPODOC&CC=US&NR=2013316811A1$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>YAMAGUCHI HIROKATSU</creatorcontrib><creatorcontrib>ITO KENTA</creatorcontrib><creatorcontrib>UCHIYAMA TAKASHI</creatorcontrib><creatorcontrib>NAKASATO HIROKI</creatorcontrib><creatorcontrib>AZUMA SHOGO</creatorcontrib><title>GAME DEVICE</title><description>A reference strength (P) is set at a game device (10) as a received signal strength enabling stable communication in a range in which radio waves reach from a wireless relay device (20) (radio wave coverage range), and permits a game play at a portable terminal (30), for which the received signal strength reaches the set reference strength (P). Thus, it is possible to permit players in an area satisfying store manager's wishes to perform remote play under a stable communication environment, without being influenced by a decrease in an effective communication speed.</description><subject>AMUSEMENTS</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>CHECKING-DEVICES</subject><subject>COIN-FREED OR LIKE APPARATUS</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>PHYSICS</subject><subject>SPORTS</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2013</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZOB2d_R1VXBxDfN0duVhYE1LzClO5YXS3AzKbq4hzh66qQX58anFBYnJqXmpJfGhwUYGhsbGhmYWhoaOhsbEqQIAzMAcxA</recordid><startdate>20131128</startdate><enddate>20131128</enddate><creator>YAMAGUCHI HIROKATSU</creator><creator>ITO KENTA</creator><creator>UCHIYAMA TAKASHI</creator><creator>NAKASATO HIROKI</creator><creator>AZUMA SHOGO</creator><scope>EVB</scope></search><sort><creationdate>20131128</creationdate><title>GAME DEVICE</title><author>YAMAGUCHI HIROKATSU ; ITO KENTA ; UCHIYAMA TAKASHI ; NAKASATO HIROKI ; AZUMA SHOGO</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_US2013316811A13</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng</language><creationdate>2013</creationdate><topic>AMUSEMENTS</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>CHECKING-DEVICES</topic><topic>COIN-FREED OR LIKE APPARATUS</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>PHYSICS</topic><topic>SPORTS</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>YAMAGUCHI HIROKATSU</creatorcontrib><creatorcontrib>ITO KENTA</creatorcontrib><creatorcontrib>UCHIYAMA TAKASHI</creatorcontrib><creatorcontrib>NAKASATO HIROKI</creatorcontrib><creatorcontrib>AZUMA SHOGO</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>YAMAGUCHI HIROKATSU</au><au>ITO KENTA</au><au>UCHIYAMA TAKASHI</au><au>NAKASATO HIROKI</au><au>AZUMA SHOGO</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>GAME DEVICE</title><date>2013-11-28</date><risdate>2013</risdate><abstract>A reference strength (P) is set at a game device (10) as a received signal strength enabling stable communication in a range in which radio waves reach from a wireless relay device (20) (radio wave coverage range), and permits a game play at a portable terminal (30), for which the received signal strength reaches the set reference strength (P). Thus, it is possible to permit players in an area satisfying store manager's wishes to perform remote play under a stable communication environment, without being influenced by a decrease in an effective communication speed.</abstract><oa>free_for_read</oa></addata></record> |
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subjects | AMUSEMENTS CARD, BOARD, OR ROULETTE GAMES CHECKING-DEVICES COIN-FREED OR LIKE APPARATUS GAMES GAMES NOT OTHERWISE PROVIDED FOR HUMAN NECESSITIES INDOOR GAMES USING SMALL MOVING PLAYING BODIES PHYSICS SPORTS VIDEO GAMES |
title | GAME DEVICE |
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