SYSTEMS AND METHODS FOR CREATING AND UTILIZING HIGH VISUAL ASPECT RATIO VIRTUAL ENVIRONMENTS
An interactive virtual method for manufacturing plant construction, planning, design, touring, and/or management, the method comprising: providing a user with a first interactive, virtual environment comprising facility information and equipment information; proposing a question; and navigating the...
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creator | WAAS STEVE JOSEPH MACURA MATTHEW JOSEPH TAYLOR, JR. MICHAEL WAYNE KONYA GREG LEE CORD JAN |
description | An interactive virtual method for manufacturing plant construction, planning, design, touring, and/or management, the method comprising: providing a user with a first interactive, virtual environment comprising facility information and equipment information; proposing a question; and navigating the environment to obtain answers to the proposed questions; wherein said method is a computer-based environment comprising a high visual aspect ratio and wherein said method does not employ computer-aided design. Additionally, a method for creating a high visual aspect ratio virtual tour, comprising: collecting a plurality of first images of areas of low detail and a plurality of second images of areas of high detail; stitching the first images together to create a plurality of first spherical-format images and the second images together to create a plurality of second spherical-format images; combining the first spherical-format images with the second spherical-format images to create a high visual aspect ratio virtual tour. |
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Additionally, a method for creating a high visual aspect ratio virtual tour, comprising: collecting a plurality of first images of areas of low detail and a plurality of second images of areas of high detail; stitching the first images together to create a plurality of first spherical-format images and the second images together to create a plurality of second spherical-format images; combining the first spherical-format images with the second spherical-format images to create a high visual aspect ratio virtual tour.</description><language>eng</language><subject>CALCULATING ; COMPUTER SYSTEMS BASED ON SPECIFIC COMPUTATIONAL MODELS ; COMPUTING ; COUNTING ; ELECTRIC DIGITAL DATA PROCESSING ; IMAGE DATA PROCESSING OR GENERATION, IN GENERAL ; PHYSICS</subject><creationdate>2013</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20131031&DB=EPODOC&CC=US&NR=2013290908A1$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,776,881,25542,76290</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20131031&DB=EPODOC&CC=US&NR=2013290908A1$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>WAAS STEVE JOSEPH</creatorcontrib><creatorcontrib>MACURA MATTHEW JOSEPH</creatorcontrib><creatorcontrib>TAYLOR, JR. 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Additionally, a method for creating a high visual aspect ratio virtual tour, comprising: collecting a plurality of first images of areas of low detail and a plurality of second images of areas of high detail; stitching the first images together to create a plurality of first spherical-format images and the second images together to create a plurality of second spherical-format images; combining the first spherical-format images with the second spherical-format images to create a high visual aspect ratio virtual tour.</description><subject>CALCULATING</subject><subject>COMPUTER SYSTEMS BASED ON SPECIFIC COMPUTATIONAL MODELS</subject><subject>COMPUTING</subject><subject>COUNTING</subject><subject>ELECTRIC DIGITAL DATA PROCESSING</subject><subject>IMAGE DATA PROCESSING OR GENERATION, IN GENERAL</subject><subject>PHYSICS</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2013</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZIgJjgwOcfUNVnD0c1HwdQ3x8HcJVnDzD1JwDnJ1DPH0cwdLhIZ4-nhGgXgenu4eCmGewaGOPgqOwQGuziEKQUB1_kCxoBCQoKsfkOXv5-vqFxLMw8CalphTnMoLpbkZlN1cQ5w9dFML8uNTiwsSk1PzUkviQ4ONDAyNjSwNLA0sHA2NiVMFAKUqM6I</recordid><startdate>20131031</startdate><enddate>20131031</enddate><creator>WAAS STEVE JOSEPH</creator><creator>MACURA MATTHEW JOSEPH</creator><creator>TAYLOR, JR. 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MICHAEL WAYNE</au><au>KONYA GREG LEE</au><au>CORD JAN</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>SYSTEMS AND METHODS FOR CREATING AND UTILIZING HIGH VISUAL ASPECT RATIO VIRTUAL ENVIRONMENTS</title><date>2013-10-31</date><risdate>2013</risdate><abstract>An interactive virtual method for manufacturing plant construction, planning, design, touring, and/or management, the method comprising: providing a user with a first interactive, virtual environment comprising facility information and equipment information; proposing a question; and navigating the environment to obtain answers to the proposed questions; wherein said method is a computer-based environment comprising a high visual aspect ratio and wherein said method does not employ computer-aided design. Additionally, a method for creating a high visual aspect ratio virtual tour, comprising: collecting a plurality of first images of areas of low detail and a plurality of second images of areas of high detail; stitching the first images together to create a plurality of first spherical-format images and the second images together to create a plurality of second spherical-format images; combining the first spherical-format images with the second spherical-format images to create a high visual aspect ratio virtual tour.</abstract><oa>free_for_read</oa></addata></record> |
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subjects | CALCULATING COMPUTER SYSTEMS BASED ON SPECIFIC COMPUTATIONAL MODELS COMPUTING COUNTING ELECTRIC DIGITAL DATA PROCESSING IMAGE DATA PROCESSING OR GENERATION, IN GENERAL PHYSICS |
title | SYSTEMS AND METHODS FOR CREATING AND UTILIZING HIGH VISUAL ASPECT RATIO VIRTUAL ENVIRONMENTS |
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