LAYERING ANIMATION PROPERTIES IN HIGHER LEVEL ANIMATIONS
Embodiments are directed to rendering animations in a multi-layered animation system and to rendering an element with an animation that uses multiple levels of animation properties. In one scenario, a computer system establishes an operating system (OS)-specified animation value for at least one pro...
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creator | HILLBERG MICHAEL JOHN BOEKE RUURD JOHAN CLARK BRENDAN J MAHMOOD HAMID ADAMS TERRY A |
description | Embodiments are directed to rendering animations in a multi-layered animation system and to rendering an element with an animation that uses multiple levels of animation properties. In one scenario, a computer system establishes an operating system (OS)-specified animation value for at least one property of a user interface (UI) element that is to be animated. The computer system receives a user-specified animation value for at least one property of the UI element that is to be animated and determines, based on the UI element property, how to combine the OS-specified animation value and the user-specified animation value. The computer system then combines the OS-specified animation value and the user-specified value for the UI element in the determined manner and renders the animation for the element using the combined animation values. |
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subjects | CALCULATING COMPUTING COUNTING IMAGE DATA PROCESSING OR GENERATION, IN GENERAL PHYSICS |
title | LAYERING ANIMATION PROPERTIES IN HIGHER LEVEL ANIMATIONS |
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