Scenario Based Animation Library
Various embodiments provide a library of animation descriptions based upon various common user interface scenarios. Application developers can query the animation library for animations based on a user's interaction with the user interface. The library defines usage of transformation primitives...
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creator | ZOU SONG LAU BONNY P ZHANG WEI BEAUMONT JASON D BECK BRIAN D |
description | Various embodiments provide a library of animation descriptions based upon various common user interface scenarios. Application developers can query the animation library for animations based on a user's interaction with the user interface. The library defines usage of transformation primitives, storyboarding of the transformation primitives and associated timing functions that are used to create particular animations. These definitions can be provided to a calling application so that the application can implement an animation that utilizes the storyboarded transformation primitives. |
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Application developers can query the animation library for animations based on a user's interaction with the user interface. The library defines usage of transformation primitives, storyboarding of the transformation primitives and associated timing functions that are used to create particular animations. These definitions can be provided to a calling application so that the application can implement an animation that utilizes the storyboarded transformation primitives.</description><language>eng</language><subject>CALCULATING ; COMPUTING ; COUNTING ; IMAGE DATA PROCESSING OR GENERATION, IN GENERAL ; PHYSICS</subject><creationdate>2013</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20130314&DB=EPODOC&CC=US&NR=2013063446A1$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,780,885,25564,76547</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20130314&DB=EPODOC&CC=US&NR=2013063446A1$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>ZOU SONG</creatorcontrib><creatorcontrib>LAU BONNY P</creatorcontrib><creatorcontrib>ZHANG WEI</creatorcontrib><creatorcontrib>BEAUMONT JASON D</creatorcontrib><creatorcontrib>BECK BRIAN D</creatorcontrib><title>Scenario Based Animation Library</title><description>Various embodiments provide a library of animation descriptions based upon various common user interface scenarios. 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Application developers can query the animation library for animations based on a user's interaction with the user interface. The library defines usage of transformation primitives, storyboarding of the transformation primitives and associated timing functions that are used to create particular animations. These definitions can be provided to a calling application so that the application can implement an animation that utilizes the storyboarded transformation primitives.</abstract><oa>free_for_read</oa></addata></record> |
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subjects | CALCULATING COMPUTING COUNTING IMAGE DATA PROCESSING OR GENERATION, IN GENERAL PHYSICS |
title | Scenario Based Animation Library |
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