GAMING MACHINE CAPABLE OF MOVING AT LEAST ONE VISUAL RECOGNITION TARGET IN A TOP BOX

A gaming machine includes a symbol display device, a top box, and a controller. The symbol display device is capable of variably displaying and then rearranging a plurality of symbols. The top box is disposed at an upper part of the symbol display device and has an illumination target disposed on a...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Hauptverfasser: KOBAYASHI KOU, HIRATO JUN, ISO TAKESHI, SHIMOHATA MEGUMI
Format: Patent
Sprache:eng
Schlagworte:
Online-Zugang:Volltext bestellen
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
container_end_page
container_issue
container_start_page
container_title
container_volume
creator KOBAYASHI KOU
HIRATO JUN
ISO TAKESHI
SHIMOHATA MEGUMI
description A gaming machine includes a symbol display device, a top box, and a controller. The symbol display device is capable of variably displaying and then rearranging a plurality of symbols. The top box is disposed at an upper part of the symbol display device and has an illumination target disposed on a front face and a plurality of visual recognition targets disposed therein. The controller is programmed to: variably display and then rearrange symbols on the symbol display device to thereby execute a normal game; execute an animation character acquisition game for acquiring a specific animation character from among a plurality of animation characters in accordance with specific symbols being rearranged in the normal game; and move at least one visual recognition target from among the plurality of visual recognition targets, based on a result of the animation character acquisition game. This configuration enables a player to be given notice in a mode of moving a visual recognition target in the top box. Thus, it is possible to impart a sense of expectation or a sense of tension to a player and to pay the player's attention exclusively to a game.
format Patent
fullrecord <record><control><sourceid>epo_EVB</sourceid><recordid>TN_cdi_epo_espacenet_US2011117998A1</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>US2011117998A1</sourcerecordid><originalsourceid>FETCH-epo_espacenet_US2011117998A13</originalsourceid><addsrcrecordid>eNqNirEKwjAQQLM4iPoPB86C1UE7XsM1DSS50lxLt1IkTqKF-v9YwQ_wLW94b63EoLfBgEdd2UCgscbCEXAJnrtvQQFHGAV4yZ2NLTpoSLMJViwHEGwMCdgACMI1FNxv1eo-Pua0-3mj9iWJrg5peg1pnsZbeqb30MbTMVu45PkVs_N_1weSjjBy</addsrcrecordid><sourcetype>Open Access Repository</sourcetype><iscdi>true</iscdi><recordtype>patent</recordtype></control><display><type>patent</type><title>GAMING MACHINE CAPABLE OF MOVING AT LEAST ONE VISUAL RECOGNITION TARGET IN A TOP BOX</title><source>esp@cenet</source><creator>KOBAYASHI KOU ; HIRATO JUN ; ISO TAKESHI ; SHIMOHATA MEGUMI</creator><creatorcontrib>KOBAYASHI KOU ; HIRATO JUN ; ISO TAKESHI ; SHIMOHATA MEGUMI</creatorcontrib><description>A gaming machine includes a symbol display device, a top box, and a controller. The symbol display device is capable of variably displaying and then rearranging a plurality of symbols. The top box is disposed at an upper part of the symbol display device and has an illumination target disposed on a front face and a plurality of visual recognition targets disposed therein. The controller is programmed to: variably display and then rearrange symbols on the symbol display device to thereby execute a normal game; execute an animation character acquisition game for acquiring a specific animation character from among a plurality of animation characters in accordance with specific symbols being rearranged in the normal game; and move at least one visual recognition target from among the plurality of visual recognition targets, based on a result of the animation character acquisition game. This configuration enables a player to be given notice in a mode of moving a visual recognition target in the top box. Thus, it is possible to impart a sense of expectation or a sense of tension to a player and to pay the player's attention exclusively to a game.</description><language>eng</language><subject>AMUSEMENTS ; CARD, BOARD, OR ROULETTE GAMES ; CHECKING-DEVICES ; COIN-FREED OR LIKE APPARATUS ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; PHYSICS ; SPORTS ; VIDEO GAMES</subject><creationdate>2011</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&amp;date=20110519&amp;DB=EPODOC&amp;CC=US&amp;NR=2011117998A1$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,780,885,25563,76318</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&amp;date=20110519&amp;DB=EPODOC&amp;CC=US&amp;NR=2011117998A1$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>KOBAYASHI KOU</creatorcontrib><creatorcontrib>HIRATO JUN</creatorcontrib><creatorcontrib>ISO TAKESHI</creatorcontrib><creatorcontrib>SHIMOHATA MEGUMI</creatorcontrib><title>GAMING MACHINE CAPABLE OF MOVING AT LEAST ONE VISUAL RECOGNITION TARGET IN A TOP BOX</title><description>A gaming machine includes a symbol display device, a top box, and a controller. The symbol display device is capable of variably displaying and then rearranging a plurality of symbols. The top box is disposed at an upper part of the symbol display device and has an illumination target disposed on a front face and a plurality of visual recognition targets disposed therein. The controller is programmed to: variably display and then rearrange symbols on the symbol display device to thereby execute a normal game; execute an animation character acquisition game for acquiring a specific animation character from among a plurality of animation characters in accordance with specific symbols being rearranged in the normal game; and move at least one visual recognition target from among the plurality of visual recognition targets, based on a result of the animation character acquisition game. This configuration enables a player to be given notice in a mode of moving a visual recognition target in the top box. Thus, it is possible to impart a sense of expectation or a sense of tension to a player and to pay the player's attention exclusively to a game.</description><subject>AMUSEMENTS</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>CHECKING-DEVICES</subject><subject>COIN-FREED OR LIKE APPARATUS</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>PHYSICS</subject><subject>SPORTS</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2011</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNqNirEKwjAQQLM4iPoPB86C1UE7XsM1DSS50lxLt1IkTqKF-v9YwQ_wLW94b63EoLfBgEdd2UCgscbCEXAJnrtvQQFHGAV4yZ2NLTpoSLMJViwHEGwMCdgACMI1FNxv1eo-Pua0-3mj9iWJrg5peg1pnsZbeqb30MbTMVu45PkVs_N_1weSjjBy</recordid><startdate>20110519</startdate><enddate>20110519</enddate><creator>KOBAYASHI KOU</creator><creator>HIRATO JUN</creator><creator>ISO TAKESHI</creator><creator>SHIMOHATA MEGUMI</creator><scope>EVB</scope></search><sort><creationdate>20110519</creationdate><title>GAMING MACHINE CAPABLE OF MOVING AT LEAST ONE VISUAL RECOGNITION TARGET IN A TOP BOX</title><author>KOBAYASHI KOU ; HIRATO JUN ; ISO TAKESHI ; SHIMOHATA MEGUMI</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_US2011117998A13</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng</language><creationdate>2011</creationdate><topic>AMUSEMENTS</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>CHECKING-DEVICES</topic><topic>COIN-FREED OR LIKE APPARATUS</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>PHYSICS</topic><topic>SPORTS</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>KOBAYASHI KOU</creatorcontrib><creatorcontrib>HIRATO JUN</creatorcontrib><creatorcontrib>ISO TAKESHI</creatorcontrib><creatorcontrib>SHIMOHATA MEGUMI</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>KOBAYASHI KOU</au><au>HIRATO JUN</au><au>ISO TAKESHI</au><au>SHIMOHATA MEGUMI</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>GAMING MACHINE CAPABLE OF MOVING AT LEAST ONE VISUAL RECOGNITION TARGET IN A TOP BOX</title><date>2011-05-19</date><risdate>2011</risdate><abstract>A gaming machine includes a symbol display device, a top box, and a controller. The symbol display device is capable of variably displaying and then rearranging a plurality of symbols. The top box is disposed at an upper part of the symbol display device and has an illumination target disposed on a front face and a plurality of visual recognition targets disposed therein. The controller is programmed to: variably display and then rearrange symbols on the symbol display device to thereby execute a normal game; execute an animation character acquisition game for acquiring a specific animation character from among a plurality of animation characters in accordance with specific symbols being rearranged in the normal game; and move at least one visual recognition target from among the plurality of visual recognition targets, based on a result of the animation character acquisition game. This configuration enables a player to be given notice in a mode of moving a visual recognition target in the top box. Thus, it is possible to impart a sense of expectation or a sense of tension to a player and to pay the player's attention exclusively to a game.</abstract><oa>free_for_read</oa></addata></record>
fulltext fulltext_linktorsrc
identifier
ispartof
issn
language eng
recordid cdi_epo_espacenet_US2011117998A1
source esp@cenet
subjects AMUSEMENTS
CARD, BOARD, OR ROULETTE GAMES
CHECKING-DEVICES
COIN-FREED OR LIKE APPARATUS
GAMES
GAMES NOT OTHERWISE PROVIDED FOR
HUMAN NECESSITIES
INDOOR GAMES USING SMALL MOVING PLAYING BODIES
PHYSICS
SPORTS
VIDEO GAMES
title GAMING MACHINE CAPABLE OF MOVING AT LEAST ONE VISUAL RECOGNITION TARGET IN A TOP BOX
url https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-12T08%3A09%3A36IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-epo_EVB&rft_val_fmt=info:ofi/fmt:kev:mtx:patent&rft.genre=patent&rft.au=KOBAYASHI%20KOU&rft.date=2011-05-19&rft_id=info:doi/&rft_dat=%3Cepo_EVB%3EUS2011117998A1%3C/epo_EVB%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_id=info:pmid/&rfr_iscdi=true