Incorporating player-generated audio in an electronic game
Incorporating player-generated audio in an electronic game is disclosed. Incorporation may include receiving an audio clip from an electronic game player, applying a modification to the audio clip to generate a chant, associating the chant to the execution of an event in the electronic game, retriev...
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creator | KELLENBERGER KURT B BRACKEN ANDREW E BRAYMEN CHRISTOPHER G |
description | Incorporating player-generated audio in an electronic game is disclosed. Incorporation may include receiving an audio clip from an electronic game player, applying a modification to the audio clip to generate a chant, associating the chant to the execution of an event in the electronic game, retrieving the chant when the event in the electronic game is executed, and initiating the play of the chant upon execution of the event in the electronic game. |
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Incorporation may include receiving an audio clip from an electronic game player, applying a modification to the audio clip to generate a chant, associating the chant to the execution of an event in the electronic game, retrieving the chant when the event in the electronic game is executed, and initiating the play of the chant upon execution of the event in the electronic game.</description><language>eng</language><subject>AMUSEMENTS ; CARD, BOARD, OR ROULETTE GAMES ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; SPORTS ; VIDEO GAMES</subject><creationdate>2010</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20100513&DB=EPODOC&CC=US&NR=2010120532A1$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,776,881,25542,76290</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20100513&DB=EPODOC&CC=US&NR=2010120532A1$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>KELLENBERGER KURT B</creatorcontrib><creatorcontrib>BRACKEN ANDREW E</creatorcontrib><creatorcontrib>BRAYMEN CHRISTOPHER G</creatorcontrib><title>Incorporating player-generated audio in an electronic game</title><description>Incorporating player-generated audio in an electronic game is disclosed. Incorporation may include receiving an audio clip from an electronic game player, applying a modification to the audio clip to generate a chant, associating the chant to the execution of an event in the electronic game, retrieving the chant when the event in the electronic game is executed, and initiating the play of the chant upon execution of the event in the electronic game.</description><subject>AMUSEMENTS</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>SPORTS</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2010</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZLDyzEvOLyrIL0osycxLVyjISaxMLdJNT81LBYqkpigklqZk5itk5ikk5imk5qQmlxTl52UmK6Qn5qbyMLCmJeYUp_JCaW4GZTfXEGcP3dSC_PjU4oLEZKApJfGhwUYGhgaGRgamxkaOhsbEqQIASjsv9w</recordid><startdate>20100513</startdate><enddate>20100513</enddate><creator>KELLENBERGER KURT B</creator><creator>BRACKEN ANDREW E</creator><creator>BRAYMEN CHRISTOPHER G</creator><scope>EVB</scope></search><sort><creationdate>20100513</creationdate><title>Incorporating player-generated audio in an electronic game</title><author>KELLENBERGER KURT B ; BRACKEN ANDREW E ; BRAYMEN CHRISTOPHER G</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_US2010120532A13</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng</language><creationdate>2010</creationdate><topic>AMUSEMENTS</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>SPORTS</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>KELLENBERGER KURT B</creatorcontrib><creatorcontrib>BRACKEN ANDREW E</creatorcontrib><creatorcontrib>BRAYMEN CHRISTOPHER G</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>KELLENBERGER KURT B</au><au>BRACKEN ANDREW E</au><au>BRAYMEN CHRISTOPHER G</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>Incorporating player-generated audio in an electronic game</title><date>2010-05-13</date><risdate>2010</risdate><abstract>Incorporating player-generated audio in an electronic game is disclosed. Incorporation may include receiving an audio clip from an electronic game player, applying a modification to the audio clip to generate a chant, associating the chant to the execution of an event in the electronic game, retrieving the chant when the event in the electronic game is executed, and initiating the play of the chant upon execution of the event in the electronic game.</abstract><oa>free_for_read</oa></addata></record> |
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language | eng |
recordid | cdi_epo_espacenet_US2010120532A1 |
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subjects | AMUSEMENTS CARD, BOARD, OR ROULETTE GAMES GAMES GAMES NOT OTHERWISE PROVIDED FOR HUMAN NECESSITIES INDOOR GAMES USING SMALL MOVING PLAYING BODIES SPORTS VIDEO GAMES |
title | Incorporating player-generated audio in an electronic game |
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