Network sports system

Described herein is an internet entertainment system, more particularly a leisure network sports games system, on which multiplayer may play online, comprising network sports servers, several user terminals connected with the server via the internet, and network sports rug linked to each terminal. T...

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1. Verfasser: TAKESHI OJI
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Sprache:eng
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creator TAKESHI OJI
description Described herein is an internet entertainment system, more particularly a leisure network sports games system, on which multiplayer may play online, comprising network sports servers, several user terminals connected with the server via the internet, and network sports rug linked to each terminal. The user terminal transforms signals from the sports rug into computer signals, and transmits them to the sports server, and then it could score the single or multiplayer taking part in the game according to their performance, and send the results to every player that would achieve the interactive entertainment effect.
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The user terminal transforms signals from the sports rug into computer signals, and transmits them to the sports server, and then it could score the single or multiplayer taking part in the game according to their performance, and send the results to every player that would achieve the interactive entertainment effect.</description><language>eng</language><subject>AMUSEMENTS ; APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING,CLIMBING, OR FENCING ; BALL GAMES ; CARD, BOARD, OR ROULETTE GAMES ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; SPORTS ; TRAINING EQUIPMENT ; VIDEO GAMES</subject><creationdate>2007</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&amp;date=20070719&amp;DB=EPODOC&amp;CC=US&amp;NR=2007167240A1$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,780,885,25564,76547</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&amp;date=20070719&amp;DB=EPODOC&amp;CC=US&amp;NR=2007167240A1$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>TAKESHI OJI</creatorcontrib><title>Network sports system</title><description>Described herein is an internet entertainment system, more particularly a leisure network sports games system, on which multiplayer may play online, comprising network sports servers, several user terminals connected with the server via the internet, and network sports rug linked to each terminal. 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The user terminal transforms signals from the sports rug into computer signals, and transmits them to the sports server, and then it could score the single or multiplayer taking part in the game according to their performance, and send the results to every player that would achieve the interactive entertainment effect.</abstract><oa>free_for_read</oa></addata></record>
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language eng
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subjects AMUSEMENTS
APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING,CLIMBING, OR FENCING
BALL GAMES
CARD, BOARD, OR ROULETTE GAMES
GAMES
GAMES NOT OTHERWISE PROVIDED FOR
HUMAN NECESSITIES
INDOOR GAMES USING SMALL MOVING PLAYING BODIES
SPORTS
TRAINING EQUIPMENT
VIDEO GAMES
title Network sports system
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