Method and device for visualizing sensory perception

In some implementations, a method of generating a third person view of a computer-generated reality (CGR) environment is performed at a device including non-transitory memory and one or more processors coupled with the non-transitory memory. The method includes: obtaining a first viewing vector asso...

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Hauptverfasser: Richter, Ian M, Park, John Joon, Hobbins, David Michael
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creator Richter, Ian M
Park, John Joon
Hobbins, David Michael
description In some implementations, a method of generating a third person view of a computer-generated reality (CGR) environment is performed at a device including non-transitory memory and one or more processors coupled with the non-transitory memory. The method includes: obtaining a first viewing vector associated with a first user within a CGR environment; determining a first viewing frustum for the first user within the CGR environment based on the first viewing vector associated with the first user and one or more depth attributes; generating a representation of the first viewing frustum; and displaying, via the display device, a third person view of the CGR environment including an avatar of the first user and the representation of the first viewing frustum adjacent to the avatar of the first user.
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subjects CALCULATING
COMPUTING
COUNTING
ELECTRIC DIGITAL DATA PROCESSING
IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
PHYSICS
title Method and device for visualizing sensory perception
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