Method and processing unit for creating and rendering synchronized content for content rendering environment
A method and processing unit for creating and rendering synchronized content for content rendering environment are described in present disclosure. Initially, live content rendered to users in content rendering environment is received. Further, inputs from first user, and optionally from one or more...
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creator | Horowitz, Avram Maxwell Varela-Huezo, Karla Celina Patel, Dipak Mahendra |
description | A method and processing unit for creating and rendering synchronized content for content rendering environment are described in present disclosure. Initially, live content rendered to users in content rendering environment is received. Further, inputs from first user, and optionally from one or more second users is collected during rendering of live content. The inputs comprises user inputs provided in at least one of virtual environment and user actions in real-world environment. Inputs are collected along with at least one of corresponding time stamp and corresponding spatial stamp in content rendering environment. Upon collecting inputs, live content is synchronized with the inputs based on at least one of the time and spatial stamp, and context mapping of the inputs with segments of the live content to output a synchronized content. By rendering such synchronized content to the user, replication of live rendering of the content may be experienced by the user. |
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subjects | CALCULATING COMPUTING COUNTING ELECTRIC COMMUNICATION TECHNIQUE ELECTRIC DIGITAL DATA PROCESSING ELECTRICITY PHYSICS TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHICCOMMUNICATION |
title | Method and processing unit for creating and rendering synchronized content for content rendering environment |
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