Methods and systems to automatically record relevant action in a gaming environment
Systems and methods are described for detecting a triggering event in a gaming environment and recording a segment of video. In some aspects, the method may include obtaining a camera projection matrix associated with the gaming environment that correlates points in the gaming environment between a...
Gespeichert in:
Hauptverfasser: | , , , |
---|---|
Format: | Patent |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext bestellen |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
container_end_page | |
---|---|
container_issue | |
container_start_page | |
container_title | |
container_volume | |
creator | Verma, Arjun Mugunthan, Vaikkunth McPartland, Brogan Jayaram, Vivek |
description | Systems and methods are described for detecting a triggering event in a gaming environment and recording a segment of video. In some aspects, the method may include obtaining a camera projection matrix associated with the gaming environment that correlates points in the gaming environment between a two-dimensional pixel space and a three-dimensional physical representation. An input video may be obtained from the gaming environment. Pose coordinates, including two-dimensional pixel space location, of a body part of a person in the input video may be estimated, and converted to three-dimensional pose coordinates using the camera projection matrix. A person of interest having a body part located within a region of interest in the gaming environment may be identified to determine if a triggering event has occurred. Storage of an input video segment that includes the trigger movement may be initiated on a storage device in communication with the user device. |
format | Patent |
fullrecord | <record><control><sourceid>epo_EVB</sourceid><recordid>TN_cdi_epo_espacenet_US11856318B2</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>US11856318B2</sourcerecordid><originalsourceid>FETCH-epo_espacenet_US11856318B23</originalsourceid><addsrcrecordid>eNqNyjEOwjAMAMAuDAj4g3kAQ6hAnUEgFqbCXFmJaSMldhWbSv09DDyA6ZZbVu2dbJCggBxAZzXKCiaAb5OMFj2mNEMhLyV8STQhG6C3KAyRAaHHHLkH4ikW4Uxs62rxwqS0-bmqttfL43zb0Sgd6YiemKx7ts41h2PtmtO-_ud8AJFROQk</addsrcrecordid><sourcetype>Open Access Repository</sourcetype><iscdi>true</iscdi><recordtype>patent</recordtype></control><display><type>patent</type><title>Methods and systems to automatically record relevant action in a gaming environment</title><source>esp@cenet</source><creator>Verma, Arjun ; Mugunthan, Vaikkunth ; McPartland, Brogan ; Jayaram, Vivek</creator><creatorcontrib>Verma, Arjun ; Mugunthan, Vaikkunth ; McPartland, Brogan ; Jayaram, Vivek</creatorcontrib><description>Systems and methods are described for detecting a triggering event in a gaming environment and recording a segment of video. In some aspects, the method may include obtaining a camera projection matrix associated with the gaming environment that correlates points in the gaming environment between a two-dimensional pixel space and a three-dimensional physical representation. An input video may be obtained from the gaming environment. Pose coordinates, including two-dimensional pixel space location, of a body part of a person in the input video may be estimated, and converted to three-dimensional pose coordinates using the camera projection matrix. A person of interest having a body part located within a region of interest in the gaming environment may be identified to determine if a triggering event has occurred. Storage of an input video segment that includes the trigger movement may be initiated on a storage device in communication with the user device.</description><language>eng</language><subject>CALCULATING ; COMPUTING ; COUNTING ; ELECTRIC COMMUNICATION TECHNIQUE ; ELECTRICITY ; IMAGE DATA PROCESSING OR GENERATION, IN GENERAL ; PHYSICS ; PICTORIAL COMMUNICATION, e.g. TELEVISION</subject><creationdate>2023</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20231226&DB=EPODOC&CC=US&NR=11856318B2$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,780,885,25563,76318</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20231226&DB=EPODOC&CC=US&NR=11856318B2$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>Verma, Arjun</creatorcontrib><creatorcontrib>Mugunthan, Vaikkunth</creatorcontrib><creatorcontrib>McPartland, Brogan</creatorcontrib><creatorcontrib>Jayaram, Vivek</creatorcontrib><title>Methods and systems to automatically record relevant action in a gaming environment</title><description>Systems and methods are described for detecting a triggering event in a gaming environment and recording a segment of video. In some aspects, the method may include obtaining a camera projection matrix associated with the gaming environment that correlates points in the gaming environment between a two-dimensional pixel space and a three-dimensional physical representation. An input video may be obtained from the gaming environment. Pose coordinates, including two-dimensional pixel space location, of a body part of a person in the input video may be estimated, and converted to three-dimensional pose coordinates using the camera projection matrix. A person of interest having a body part located within a region of interest in the gaming environment may be identified to determine if a triggering event has occurred. Storage of an input video segment that includes the trigger movement may be initiated on a storage device in communication with the user device.</description><subject>CALCULATING</subject><subject>COMPUTING</subject><subject>COUNTING</subject><subject>ELECTRIC COMMUNICATION TECHNIQUE</subject><subject>ELECTRICITY</subject><subject>IMAGE DATA PROCESSING OR GENERATION, IN GENERAL</subject><subject>PHYSICS</subject><subject>PICTORIAL COMMUNICATION, e.g. TELEVISION</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2023</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNqNyjEOwjAMAMAuDAj4g3kAQ6hAnUEgFqbCXFmJaSMldhWbSv09DDyA6ZZbVu2dbJCggBxAZzXKCiaAb5OMFj2mNEMhLyV8STQhG6C3KAyRAaHHHLkH4ikW4Uxs62rxwqS0-bmqttfL43zb0Sgd6YiemKx7ts41h2PtmtO-_ud8AJFROQk</recordid><startdate>20231226</startdate><enddate>20231226</enddate><creator>Verma, Arjun</creator><creator>Mugunthan, Vaikkunth</creator><creator>McPartland, Brogan</creator><creator>Jayaram, Vivek</creator><scope>EVB</scope></search><sort><creationdate>20231226</creationdate><title>Methods and systems to automatically record relevant action in a gaming environment</title><author>Verma, Arjun ; Mugunthan, Vaikkunth ; McPartland, Brogan ; Jayaram, Vivek</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_US11856318B23</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng</language><creationdate>2023</creationdate><topic>CALCULATING</topic><topic>COMPUTING</topic><topic>COUNTING</topic><topic>ELECTRIC COMMUNICATION TECHNIQUE</topic><topic>ELECTRICITY</topic><topic>IMAGE DATA PROCESSING OR GENERATION, IN GENERAL</topic><topic>PHYSICS</topic><topic>PICTORIAL COMMUNICATION, e.g. TELEVISION</topic><toplevel>online_resources</toplevel><creatorcontrib>Verma, Arjun</creatorcontrib><creatorcontrib>Mugunthan, Vaikkunth</creatorcontrib><creatorcontrib>McPartland, Brogan</creatorcontrib><creatorcontrib>Jayaram, Vivek</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Verma, Arjun</au><au>Mugunthan, Vaikkunth</au><au>McPartland, Brogan</au><au>Jayaram, Vivek</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>Methods and systems to automatically record relevant action in a gaming environment</title><date>2023-12-26</date><risdate>2023</risdate><abstract>Systems and methods are described for detecting a triggering event in a gaming environment and recording a segment of video. In some aspects, the method may include obtaining a camera projection matrix associated with the gaming environment that correlates points in the gaming environment between a two-dimensional pixel space and a three-dimensional physical representation. An input video may be obtained from the gaming environment. Pose coordinates, including two-dimensional pixel space location, of a body part of a person in the input video may be estimated, and converted to three-dimensional pose coordinates using the camera projection matrix. A person of interest having a body part located within a region of interest in the gaming environment may be identified to determine if a triggering event has occurred. Storage of an input video segment that includes the trigger movement may be initiated on a storage device in communication with the user device.</abstract><oa>free_for_read</oa></addata></record> |
fulltext | fulltext_linktorsrc |
identifier | |
ispartof | |
issn | |
language | eng |
recordid | cdi_epo_espacenet_US11856318B2 |
source | esp@cenet |
subjects | CALCULATING COMPUTING COUNTING ELECTRIC COMMUNICATION TECHNIQUE ELECTRICITY IMAGE DATA PROCESSING OR GENERATION, IN GENERAL PHYSICS PICTORIAL COMMUNICATION, e.g. TELEVISION |
title | Methods and systems to automatically record relevant action in a gaming environment |
url | https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-12T19%3A31%3A26IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-epo_EVB&rft_val_fmt=info:ofi/fmt:kev:mtx:patent&rft.genre=patent&rft.au=Verma,%20Arjun&rft.date=2023-12-26&rft_id=info:doi/&rft_dat=%3Cepo_EVB%3EUS11856318B2%3C/epo_EVB%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_id=info:pmid/&rfr_iscdi=true |