Method of educating users by gamification

A method of automatically providing personalized learning activities to users of an online learning platform is described. A quest is built based on an input of at least a first user's educational objective. The quest includes a primary quest that starts with a start node, ends with the end nod...

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Bibliographische Detailangaben
1. Verfasser: Le Chevalier, Vincent
Format: Patent
Sprache:eng
Schlagworte:
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