Modelling request sequences in online-connected video games

This specification describes a computer-implemented method for testing the performance of a video game server. The method comprises initializing a recurrent neural network. The recurrent neural network is trained based on requests sent from one or more client devices to the video game server. The in...

Ausführliche Beschreibung

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Bibliographische Detailangaben
Hauptverfasser: Luther, Matthew, Alimomeni, Mohsen
Format: Patent
Sprache:eng
Schlagworte:
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