Increasing the number of advertising impressions in an interactive environment
A scene of a portion of a simulated environment within a field of view of a virtual camera from a virtual camera point of view (camera POV) is displayed on a display. The scene displayed is changed during a user's interaction with the simulated environment. A revised virtual camera path is gene...
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creator | Zalewski, Gary M |
description | A scene of a portion of a simulated environment within a field of view of a virtual camera from a virtual camera point of view (camera POV) is displayed on a display. The scene displayed is changed during a user's interaction with the simulated environment. A revised virtual camera path is generated that places more of an advertising target within the field of view of the virtual camera. The advertising target is characterized by a field of attraction of the camera POV. |
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The scene displayed is changed during a user's interaction with the simulated environment. A revised virtual camera path is generated that places more of an advertising target within the field of view of the virtual camera. 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subjects | AMUSEMENTS CALCULATING CARD, BOARD, OR ROULETTE GAMES COMPUTING COUNTING DATA PROCESSING SYSTEMS OR METHODS, SPECIALLY ADAPTED FORADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORYOR FORECASTING PURPOSES GAMES GAMES NOT OTHERWISE PROVIDED FOR HUMAN NECESSITIES IMAGE DATA PROCESSING OR GENERATION, IN GENERAL INDOOR GAMES USING SMALL MOVING PLAYING BODIES PHYSICS SPORTS SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE,COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTINGPURPOSES, NOT OTHERWISE PROVIDED FOR VIDEO GAMES |
title | Increasing the number of advertising impressions in an interactive environment |
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