Computer-implemented method and system for generating a virtual vehicle environment
A computer-implemented method for creating a virtual vehicle environment includes: receiving data of a real vehicle environment; generating a first feature vector representing a respective real object by applying a second machine learning algorithm to the respective real object and storing the first...
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creator | Thurau, Matthias Henning, Steffen Pueschl, Thorsten |
description | A computer-implemented method for creating a virtual vehicle environment includes: receiving data of a real vehicle environment; generating a first feature vector representing a respective real object by applying a second machine learning algorithm to the respective real object and storing the first feature vector; providing a plurality of stored second feature vectors representing synthetically generated objects; identifying a second feature vector having a greatest degree of similarity to the first feature vector; selecting the identified second feature vector and retrieving a stored synthetic object that is associated with the second feature vector and that corresponds to the real object or procedurally generating the synthetic object that corresponds to the real object, depending on the degree of similarity of the identified second feature vector to the first feature vector; and integrating the synthetic object into a predetermined virtual vehicle environment. |
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subjects | CALCULATING COMPUTING CONJOINT CONTROL OF VEHICLE SUB-UNITS OF DIFFERENT TYPE ORDIFFERENT FUNCTION CONTROL SYSTEMS SPECIALLY ADAPTED FOR HYBRID VEHICLES COUNTING ELECTRIC DIGITAL DATA PROCESSING IMAGE DATA PROCESSING OR GENERATION, IN GENERAL PERFORMING OPERATIONS PHYSICS ROAD VEHICLE DRIVE CONTROL SYSTEMS FOR PURPOSES NOT RELATED TOTHE CONTROL OF A PARTICULAR SUB-UNIT TRANSPORTING VEHICLES IN GENERAL |
title | Computer-implemented method and system for generating a virtual vehicle environment |
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