Friend recommendations for online video game players

A game management system identifies gaming data associated with online game players and determines, based at least in part on the gaming data, other players to recommend as friends for playing an online game. Gaming data from online games other than the online game for which friend recommendations a...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Hauptverfasser: Ryan, Lisa Renee, Law, Everest, Pierse, Christopher Albert
Format: Patent
Sprache:eng
Schlagworte:
Online-Zugang:Volltext bestellen
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
container_end_page
container_issue
container_start_page
container_title
container_volume
creator Ryan, Lisa Renee
Law, Everest
Pierse, Christopher Albert
description A game management system identifies gaming data associated with online game players and determines, based at least in part on the gaming data, other players to recommend as friends for playing an online game. Gaming data from online games other than the online game for which friend recommendations are to be made may be used to provide the friend recommendations. A subset of categories of the gaming data may be used to initially bin the plurality of players into separate bins. Similarity of players, with respect to their gaming data, or a subset thereof, within each bin may be determined. This similarity analysis may result in a similarity score corresponding to each pair of players within a bin. The similarity scores may be used to determine if two players are compatible from an online gaming standpoint and provide friend recommendations to players.
format Patent
fullrecord <record><control><sourceid>epo_EVB</sourceid><recordid>TN_cdi_epo_espacenet_US11529562B2</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>US11529562B2</sourcerecordid><originalsourceid>FETCH-epo_espacenet_US11529562B23</originalsourceid><addsrcrecordid>eNrjZDBxK8pMzUtRKEpNzs_NBbISSzLz84oV0vKLFPLzcjLzUhXKMlNS8xXSE3NTFQpyEitTi4p5GFjTEnOKU3mhNDeDoptriLOHbmpBfnxqcUFicmpeakl8aLChoamRpamZkZORMTFqAE5jLSo</addsrcrecordid><sourcetype>Open Access Repository</sourcetype><iscdi>true</iscdi><recordtype>patent</recordtype></control><display><type>patent</type><title>Friend recommendations for online video game players</title><source>esp@cenet</source><creator>Ryan, Lisa Renee ; Law, Everest ; Pierse, Christopher Albert</creator><creatorcontrib>Ryan, Lisa Renee ; Law, Everest ; Pierse, Christopher Albert</creatorcontrib><description>A game management system identifies gaming data associated with online game players and determines, based at least in part on the gaming data, other players to recommend as friends for playing an online game. Gaming data from online games other than the online game for which friend recommendations are to be made may be used to provide the friend recommendations. A subset of categories of the gaming data may be used to initially bin the plurality of players into separate bins. Similarity of players, with respect to their gaming data, or a subset thereof, within each bin may be determined. This similarity analysis may result in a similarity score corresponding to each pair of players within a bin. The similarity scores may be used to determine if two players are compatible from an online gaming standpoint and provide friend recommendations to players.</description><language>eng</language><subject>AMUSEMENTS ; CALCULATING ; CARD, BOARD, OR ROULETTE GAMES ; COMPUTING ; COUNTING ; ELECTRIC COMMUNICATION TECHNIQUE ; ELECTRIC DIGITAL DATA PROCESSING ; ELECTRICITY ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HANDLING RECORD CARRIERS ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; PHYSICS ; PRESENTATION OF DATA ; RECOGNITION OF DATA ; RECORD CARRIERS ; SPORTS ; VIDEO GAMES ; WIRELESS COMMUNICATIONS NETWORKS</subject><creationdate>2022</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&amp;date=20221220&amp;DB=EPODOC&amp;CC=US&amp;NR=11529562B2$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,776,881,25542,76290</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&amp;date=20221220&amp;DB=EPODOC&amp;CC=US&amp;NR=11529562B2$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>Ryan, Lisa Renee</creatorcontrib><creatorcontrib>Law, Everest</creatorcontrib><creatorcontrib>Pierse, Christopher Albert</creatorcontrib><title>Friend recommendations for online video game players</title><description>A game management system identifies gaming data associated with online game players and determines, based at least in part on the gaming data, other players to recommend as friends for playing an online game. Gaming data from online games other than the online game for which friend recommendations are to be made may be used to provide the friend recommendations. A subset of categories of the gaming data may be used to initially bin the plurality of players into separate bins. Similarity of players, with respect to their gaming data, or a subset thereof, within each bin may be determined. This similarity analysis may result in a similarity score corresponding to each pair of players within a bin. The similarity scores may be used to determine if two players are compatible from an online gaming standpoint and provide friend recommendations to players.</description><subject>AMUSEMENTS</subject><subject>CALCULATING</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>COMPUTING</subject><subject>COUNTING</subject><subject>ELECTRIC COMMUNICATION TECHNIQUE</subject><subject>ELECTRIC DIGITAL DATA PROCESSING</subject><subject>ELECTRICITY</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HANDLING RECORD CARRIERS</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>PHYSICS</subject><subject>PRESENTATION OF DATA</subject><subject>RECOGNITION OF DATA</subject><subject>RECORD CARRIERS</subject><subject>SPORTS</subject><subject>VIDEO GAMES</subject><subject>WIRELESS COMMUNICATIONS NETWORKS</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2022</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZDBxK8pMzUtRKEpNzs_NBbISSzLz84oV0vKLFPLzcjLzUhXKMlNS8xXSE3NTFQpyEitTi4p5GFjTEnOKU3mhNDeDoptriLOHbmpBfnxqcUFicmpeakl8aLChoamRpamZkZORMTFqAE5jLSo</recordid><startdate>20221220</startdate><enddate>20221220</enddate><creator>Ryan, Lisa Renee</creator><creator>Law, Everest</creator><creator>Pierse, Christopher Albert</creator><scope>EVB</scope></search><sort><creationdate>20221220</creationdate><title>Friend recommendations for online video game players</title><author>Ryan, Lisa Renee ; Law, Everest ; Pierse, Christopher Albert</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_US11529562B23</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng</language><creationdate>2022</creationdate><topic>AMUSEMENTS</topic><topic>CALCULATING</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>COMPUTING</topic><topic>COUNTING</topic><topic>ELECTRIC COMMUNICATION TECHNIQUE</topic><topic>ELECTRIC DIGITAL DATA PROCESSING</topic><topic>ELECTRICITY</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HANDLING RECORD CARRIERS</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>PHYSICS</topic><topic>PRESENTATION OF DATA</topic><topic>RECOGNITION OF DATA</topic><topic>RECORD CARRIERS</topic><topic>SPORTS</topic><topic>VIDEO GAMES</topic><topic>WIRELESS COMMUNICATIONS NETWORKS</topic><toplevel>online_resources</toplevel><creatorcontrib>Ryan, Lisa Renee</creatorcontrib><creatorcontrib>Law, Everest</creatorcontrib><creatorcontrib>Pierse, Christopher Albert</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Ryan, Lisa Renee</au><au>Law, Everest</au><au>Pierse, Christopher Albert</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>Friend recommendations for online video game players</title><date>2022-12-20</date><risdate>2022</risdate><abstract>A game management system identifies gaming data associated with online game players and determines, based at least in part on the gaming data, other players to recommend as friends for playing an online game. Gaming data from online games other than the online game for which friend recommendations are to be made may be used to provide the friend recommendations. A subset of categories of the gaming data may be used to initially bin the plurality of players into separate bins. Similarity of players, with respect to their gaming data, or a subset thereof, within each bin may be determined. This similarity analysis may result in a similarity score corresponding to each pair of players within a bin. The similarity scores may be used to determine if two players are compatible from an online gaming standpoint and provide friend recommendations to players.</abstract><oa>free_for_read</oa></addata></record>
fulltext fulltext_linktorsrc
identifier
ispartof
issn
language eng
recordid cdi_epo_espacenet_US11529562B2
source esp@cenet
subjects AMUSEMENTS
CALCULATING
CARD, BOARD, OR ROULETTE GAMES
COMPUTING
COUNTING
ELECTRIC COMMUNICATION TECHNIQUE
ELECTRIC DIGITAL DATA PROCESSING
ELECTRICITY
GAMES
GAMES NOT OTHERWISE PROVIDED FOR
HANDLING RECORD CARRIERS
HUMAN NECESSITIES
INDOOR GAMES USING SMALL MOVING PLAYING BODIES
PHYSICS
PRESENTATION OF DATA
RECOGNITION OF DATA
RECORD CARRIERS
SPORTS
VIDEO GAMES
WIRELESS COMMUNICATIONS NETWORKS
title Friend recommendations for online video game players
url https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-02-03T02%3A14%3A19IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-epo_EVB&rft_val_fmt=info:ofi/fmt:kev:mtx:patent&rft.genre=patent&rft.au=Ryan,%20Lisa%20Renee&rft.date=2022-12-20&rft_id=info:doi/&rft_dat=%3Cepo_EVB%3EUS11529562B2%3C/epo_EVB%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_id=info:pmid/&rfr_iscdi=true