Real-time exploration of video content
A real-time video exploration (RVE) system that allows users to pause, step into, and explore 2D or 3D modeled worlds of scenes in a video. The system may leverage network-based computation resources to render and stream new video content from the models to clients with low latency. A user may pause...
Gespeichert in:
Hauptverfasser: | , , , , , , , |
---|---|
Format: | Patent |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext bestellen |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
container_end_page | |
---|---|
container_issue | |
container_start_page | |
container_title | |
container_volume | |
creator | Heinz, II, Gerard Joseph Limp, David A Pesce, Michael Schleif Alkarmi, Ashraf Carr, Jr., William Dugald Frazzini, Michael Anthony Davis, Collin Charles George, Michael Martin |
description | A real-time video exploration (RVE) system that allows users to pause, step into, and explore 2D or 3D modeled worlds of scenes in a video. The system may leverage network-based computation resources to render and stream new video content from the models to clients with low latency. A user may pause a video, step into a scene, and interactively change viewing positions and angles in the model to move through or explore the scene. The user may resume playback of the recorded video when done exploring the scene. Thus, rather than just viewing a pre-rendered scene in a movie from a pre-determined perspective, a user may step into and explore the scene from different angles, and may wander around the scene at will within the scope of the model to discover parts of the scene that are not visible in the original video. |
format | Patent |
fullrecord | <record><control><sourceid>epo_EVB</sourceid><recordid>TN_cdi_epo_espacenet_US11288867B2</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>US11288867B2</sourcerecordid><originalsourceid>FETCH-epo_espacenet_US11288867B23</originalsourceid><addsrcrecordid>eNrjZFALSk3M0S3JzE1VSK0oyMkvSizJzM9TyE9TKMtMSc1XSM7PK0nNK-FhYE1LzClO5YXS3AyKbq4hzh66qQX58anFBYnJqXmpJfGhwYaGRhYWFmbmTkbGxKgBAHSYJ88</addsrcrecordid><sourcetype>Open Access Repository</sourcetype><iscdi>true</iscdi><recordtype>patent</recordtype></control><display><type>patent</type><title>Real-time exploration of video content</title><source>esp@cenet</source><creator>Heinz, II, Gerard Joseph ; Limp, David A ; Pesce, Michael Schleif ; Alkarmi, Ashraf ; Carr, Jr., William Dugald ; Frazzini, Michael Anthony ; Davis, Collin Charles ; George, Michael Martin</creator><creatorcontrib>Heinz, II, Gerard Joseph ; Limp, David A ; Pesce, Michael Schleif ; Alkarmi, Ashraf ; Carr, Jr., William Dugald ; Frazzini, Michael Anthony ; Davis, Collin Charles ; George, Michael Martin</creatorcontrib><description>A real-time video exploration (RVE) system that allows users to pause, step into, and explore 2D or 3D modeled worlds of scenes in a video. The system may leverage network-based computation resources to render and stream new video content from the models to clients with low latency. A user may pause a video, step into a scene, and interactively change viewing positions and angles in the model to move through or explore the scene. The user may resume playback of the recorded video when done exploring the scene. Thus, rather than just viewing a pre-rendered scene in a movie from a pre-determined perspective, a user may step into and explore the scene from different angles, and may wander around the scene at will within the scope of the model to discover parts of the scene that are not visible in the original video.</description><language>eng</language><subject>CALCULATING ; COMPUTING ; COUNTING ; ELECTRIC COMMUNICATION TECHNIQUE ; ELECTRICITY ; IMAGE DATA PROCESSING OR GENERATION, IN GENERAL ; INFORMATION STORAGE ; INFORMATION STORAGE BASED ON RELATIVE MOVEMENT BETWEEN RECORDCARRIER AND TRANSDUCER ; PHYSICS ; PICTORIAL COMMUNICATION, e.g. TELEVISION</subject><creationdate>2022</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20220329&DB=EPODOC&CC=US&NR=11288867B2$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,776,881,25542,76289</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20220329&DB=EPODOC&CC=US&NR=11288867B2$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>Heinz, II, Gerard Joseph</creatorcontrib><creatorcontrib>Limp, David A</creatorcontrib><creatorcontrib>Pesce, Michael Schleif</creatorcontrib><creatorcontrib>Alkarmi, Ashraf</creatorcontrib><creatorcontrib>Carr, Jr., William Dugald</creatorcontrib><creatorcontrib>Frazzini, Michael Anthony</creatorcontrib><creatorcontrib>Davis, Collin Charles</creatorcontrib><creatorcontrib>George, Michael Martin</creatorcontrib><title>Real-time exploration of video content</title><description>A real-time video exploration (RVE) system that allows users to pause, step into, and explore 2D or 3D modeled worlds of scenes in a video. The system may leverage network-based computation resources to render and stream new video content from the models to clients with low latency. A user may pause a video, step into a scene, and interactively change viewing positions and angles in the model to move through or explore the scene. The user may resume playback of the recorded video when done exploring the scene. Thus, rather than just viewing a pre-rendered scene in a movie from a pre-determined perspective, a user may step into and explore the scene from different angles, and may wander around the scene at will within the scope of the model to discover parts of the scene that are not visible in the original video.</description><subject>CALCULATING</subject><subject>COMPUTING</subject><subject>COUNTING</subject><subject>ELECTRIC COMMUNICATION TECHNIQUE</subject><subject>ELECTRICITY</subject><subject>IMAGE DATA PROCESSING OR GENERATION, IN GENERAL</subject><subject>INFORMATION STORAGE</subject><subject>INFORMATION STORAGE BASED ON RELATIVE MOVEMENT BETWEEN RECORDCARRIER AND TRANSDUCER</subject><subject>PHYSICS</subject><subject>PICTORIAL COMMUNICATION, e.g. TELEVISION</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2022</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZFALSk3M0S3JzE1VSK0oyMkvSizJzM9TyE9TKMtMSc1XSM7PK0nNK-FhYE1LzClO5YXS3AyKbq4hzh66qQX58anFBYnJqXmpJfGhwYaGRhYWFmbmTkbGxKgBAHSYJ88</recordid><startdate>20220329</startdate><enddate>20220329</enddate><creator>Heinz, II, Gerard Joseph</creator><creator>Limp, David A</creator><creator>Pesce, Michael Schleif</creator><creator>Alkarmi, Ashraf</creator><creator>Carr, Jr., William Dugald</creator><creator>Frazzini, Michael Anthony</creator><creator>Davis, Collin Charles</creator><creator>George, Michael Martin</creator><scope>EVB</scope></search><sort><creationdate>20220329</creationdate><title>Real-time exploration of video content</title><author>Heinz, II, Gerard Joseph ; Limp, David A ; Pesce, Michael Schleif ; Alkarmi, Ashraf ; Carr, Jr., William Dugald ; Frazzini, Michael Anthony ; Davis, Collin Charles ; George, Michael Martin</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_US11288867B23</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng</language><creationdate>2022</creationdate><topic>CALCULATING</topic><topic>COMPUTING</topic><topic>COUNTING</topic><topic>ELECTRIC COMMUNICATION TECHNIQUE</topic><topic>ELECTRICITY</topic><topic>IMAGE DATA PROCESSING OR GENERATION, IN GENERAL</topic><topic>INFORMATION STORAGE</topic><topic>INFORMATION STORAGE BASED ON RELATIVE MOVEMENT BETWEEN RECORDCARRIER AND TRANSDUCER</topic><topic>PHYSICS</topic><topic>PICTORIAL COMMUNICATION, e.g. TELEVISION</topic><toplevel>online_resources</toplevel><creatorcontrib>Heinz, II, Gerard Joseph</creatorcontrib><creatorcontrib>Limp, David A</creatorcontrib><creatorcontrib>Pesce, Michael Schleif</creatorcontrib><creatorcontrib>Alkarmi, Ashraf</creatorcontrib><creatorcontrib>Carr, Jr., William Dugald</creatorcontrib><creatorcontrib>Frazzini, Michael Anthony</creatorcontrib><creatorcontrib>Davis, Collin Charles</creatorcontrib><creatorcontrib>George, Michael Martin</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Heinz, II, Gerard Joseph</au><au>Limp, David A</au><au>Pesce, Michael Schleif</au><au>Alkarmi, Ashraf</au><au>Carr, Jr., William Dugald</au><au>Frazzini, Michael Anthony</au><au>Davis, Collin Charles</au><au>George, Michael Martin</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>Real-time exploration of video content</title><date>2022-03-29</date><risdate>2022</risdate><abstract>A real-time video exploration (RVE) system that allows users to pause, step into, and explore 2D or 3D modeled worlds of scenes in a video. The system may leverage network-based computation resources to render and stream new video content from the models to clients with low latency. A user may pause a video, step into a scene, and interactively change viewing positions and angles in the model to move through or explore the scene. The user may resume playback of the recorded video when done exploring the scene. Thus, rather than just viewing a pre-rendered scene in a movie from a pre-determined perspective, a user may step into and explore the scene from different angles, and may wander around the scene at will within the scope of the model to discover parts of the scene that are not visible in the original video.</abstract><oa>free_for_read</oa></addata></record> |
fulltext | fulltext_linktorsrc |
identifier | |
ispartof | |
issn | |
language | eng |
recordid | cdi_epo_espacenet_US11288867B2 |
source | esp@cenet |
subjects | CALCULATING COMPUTING COUNTING ELECTRIC COMMUNICATION TECHNIQUE ELECTRICITY IMAGE DATA PROCESSING OR GENERATION, IN GENERAL INFORMATION STORAGE INFORMATION STORAGE BASED ON RELATIVE MOVEMENT BETWEEN RECORDCARRIER AND TRANSDUCER PHYSICS PICTORIAL COMMUNICATION, e.g. TELEVISION |
title | Real-time exploration of video content |
url | https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-02-09T21%3A56%3A37IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-epo_EVB&rft_val_fmt=info:ofi/fmt:kev:mtx:patent&rft.genre=patent&rft.au=Heinz,%20II,%20Gerard%20Joseph&rft.date=2022-03-29&rft_id=info:doi/&rft_dat=%3Cepo_EVB%3EUS11288867B2%3C/epo_EVB%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_id=info:pmid/&rfr_iscdi=true |