Machine-learned trust scoring for player matchmaking

A trained machine learning model(s) is used to determine scores (e.g., trust scores) for user accounts registered with a video game service, and the scores are used to match players together in multiplayer video game settings. In an example process, a computing system may access data associated with...

Ausführliche Beschreibung

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Bibliographische Detailangaben
Hauptverfasser: Kaethler, Richard, Levinthal, Brian R, McDonald, John, Cox, Anthony John
Format: Patent
Sprache:eng
Schlagworte:
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