Information processor, non-transitory computer-readable medium, and game control method
The present invention provides an information processor, a game program, and a game control method. It is able to adjust a repeated frequency of a bonus game easily. An information processing unit 1 comprises a display 2 for displaying a screen and a touch panel 5 for receiving a touch input of a us...
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creator | Jinnouchi, Toshikazu Kumita, Atsushi Oyama, Masaki |
description | The present invention provides an information processor, a game program, and a game control method. It is able to adjust a repeated frequency of a bonus game easily. An information processing unit 1 comprises a display 2 for displaying a screen and a touch panel 5 for receiving a touch input of a user. The information processing unit 1 displays a displaying area 21 set based on the screen in a map 20 which has a plurality of node icons 22 on the path, displays a current position indicating icon 24, sets the current position based on a certain node icon 22 of the plurality of node icons 22 in a case of the node icon being touched, and displays the displaying area 21 in which the node icon 22 set to be the current position is located in the map 20 in a case of the current position indicating icon 24 being touched. |
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It is able to adjust a repeated frequency of a bonus game easily. An information processing unit 1 comprises a display 2 for displaying a screen and a touch panel 5 for receiving a touch input of a user. The information processing unit 1 displays a displaying area 21 set based on the screen in a map 20 which has a plurality of node icons 22 on the path, displays a current position indicating icon 24, sets the current position based on a certain node icon 22 of the plurality of node icons 22 in a case of the node icon being touched, and displays the displaying area 21 in which the node icon 22 set to be the current position is located in the map 20 in a case of the current position indicating icon 24 being touched.</description><language>eng</language><subject>AMUSEMENTS ; CALCULATING ; CARD, BOARD, OR ROULETTE GAMES ; COMPUTING ; COUNTING ; ELECTRIC DIGITAL DATA PROCESSING ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; PHYSICS ; SPORTS ; VIDEO GAMES</subject><creationdate>2020</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20201215&DB=EPODOC&CC=US&NR=10866723B2$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,776,881,25542,76289</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20201215&DB=EPODOC&CC=US&NR=10866723B2$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>Jinnouchi, Toshikazu</creatorcontrib><creatorcontrib>Kumita, Atsushi</creatorcontrib><creatorcontrib>Oyama, Masaki</creatorcontrib><title>Information processor, non-transitory computer-readable medium, and game control method</title><description>The present invention provides an information processor, a game program, and a game control method. 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The information processing unit 1 displays a displaying area 21 set based on the screen in a map 20 which has a plurality of node icons 22 on the path, displays a current position indicating icon 24, sets the current position based on a certain node icon 22 of the plurality of node icons 22 in a case of the node icon being touched, and displays the displaying area 21 in which the node icon 22 set to be the current position is located in the map 20 in a case of the current position indicating icon 24 being touched.</description><subject>AMUSEMENTS</subject><subject>CALCULATING</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>COMPUTING</subject><subject>COUNTING</subject><subject>ELECTRIC DIGITAL DATA PROCESSING</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>PHYSICS</subject><subject>SPORTS</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2020</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNqNyjEOwjAMQNEuDAi4Q9gbCVqpZQaBYAbEWJnEhUqJHTnuwO3pwAGY_vDfvHhcqGeJoAOTScIOc2YpDTFZFaA8KMvHOI5pVBQrCB6eAU1EP4yxNEDevCDiREiFwzT0zX5ZzHoIGVe_Lor16Xg7nC0m7jAncEio3f263eyapq3qfVX_Y768zzql</recordid><startdate>20201215</startdate><enddate>20201215</enddate><creator>Jinnouchi, Toshikazu</creator><creator>Kumita, Atsushi</creator><creator>Oyama, Masaki</creator><scope>EVB</scope></search><sort><creationdate>20201215</creationdate><title>Information processor, non-transitory computer-readable medium, and game control method</title><author>Jinnouchi, Toshikazu ; Kumita, Atsushi ; Oyama, Masaki</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_US10866723B23</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng</language><creationdate>2020</creationdate><topic>AMUSEMENTS</topic><topic>CALCULATING</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>COMPUTING</topic><topic>COUNTING</topic><topic>ELECTRIC DIGITAL DATA PROCESSING</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>PHYSICS</topic><topic>SPORTS</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>Jinnouchi, Toshikazu</creatorcontrib><creatorcontrib>Kumita, Atsushi</creatorcontrib><creatorcontrib>Oyama, Masaki</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Jinnouchi, Toshikazu</au><au>Kumita, Atsushi</au><au>Oyama, Masaki</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>Information processor, non-transitory computer-readable medium, and game control method</title><date>2020-12-15</date><risdate>2020</risdate><abstract>The present invention provides an information processor, a game program, and a game control method. It is able to adjust a repeated frequency of a bonus game easily. An information processing unit 1 comprises a display 2 for displaying a screen and a touch panel 5 for receiving a touch input of a user. The information processing unit 1 displays a displaying area 21 set based on the screen in a map 20 which has a plurality of node icons 22 on the path, displays a current position indicating icon 24, sets the current position based on a certain node icon 22 of the plurality of node icons 22 in a case of the node icon being touched, and displays the displaying area 21 in which the node icon 22 set to be the current position is located in the map 20 in a case of the current position indicating icon 24 being touched.</abstract><oa>free_for_read</oa></addata></record> |
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subjects | AMUSEMENTS CALCULATING CARD, BOARD, OR ROULETTE GAMES COMPUTING COUNTING ELECTRIC DIGITAL DATA PROCESSING GAMES GAMES NOT OTHERWISE PROVIDED FOR HUMAN NECESSITIES INDOOR GAMES USING SMALL MOVING PLAYING BODIES PHYSICS SPORTS VIDEO GAMES |
title | Information processor, non-transitory computer-readable medium, and game control method |
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