Random factoid generation

Providing a random factoid in response to a user trigger is provided. Aspects are directed to a device, method, and computer-readable medium to provide random factoids responsive to a triggering event. Various inputs such as user taps, gestures, voice commands, environment commands, etc., are monito...

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Hauptverfasser: King, Joseph Spencer, Menon, Tulasi, Loewenthal, Eric Neal, Brush, Alice Jane Bernheim, Stifelman, Lisa Joy
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Sprache:eng
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creator King, Joseph Spencer
Menon, Tulasi
Loewenthal, Eric Neal
Brush, Alice Jane Bernheim
Stifelman, Lisa Joy
description Providing a random factoid in response to a user trigger is provided. Aspects are directed to a device, method, and computer-readable medium to provide random factoids responsive to a triggering event. Various inputs such as user taps, gestures, voice commands, environment commands, etc., are monitored to recognize a triggering event associated with the random factoid system. Upon determining that the input is a triggering event, a random factoid is randomly selected and provided to the user. The factoid can be a fun fact or a helpful learning tip. In some examples, the random factoid system provides a contextual random factoid based one or more contextual factors, such as geographic location of the device, the user's interaction history, the user's demographic data, etc., thus providing an improved user experience.
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subjects AMUSEMENTS
CALCULATING
CARD, BOARD, OR ROULETTE GAMES
COMPUTING
COUNTING
ELECTRIC DIGITAL DATA PROCESSING
GAMES
GAMES NOT OTHERWISE PROVIDED FOR
HUMAN NECESSITIES
INDOOR GAMES USING SMALL MOVING PLAYING BODIES
PHYSICS
SPORTS
VIDEO GAMES
title Random factoid generation
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