Game streaming with spatial audio

A game engine may generate video and audio content on a per-frame basis. Audio data corresponding to a current frame may be generated to comprise sound-field information independent of a speaker configuration or spatialization technology that may be used to play the associated audio. The sound-field...

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Hauptverfasser: Edry, Philip A, Kim, Ryan Y, Heitkamp, Robert N, Manion, Todd R, Wilssens, Steven
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creator Edry, Philip A
Kim, Ryan Y
Heitkamp, Robert N
Manion, Todd R
Wilssens, Steven
description A game engine may generate video and audio content on a per-frame basis. Audio data corresponding to a current frame may be generated to comprise sound-field information independent of a speaker configuration or spatialization technology that may be used to play the associated audio. The sound-field may be generated based on monaural audio data corresponding to a sound produced by an in-game object at the object's position as of the current frame. The sound-field information may be transmitted to a remote computing device for reproduction using a selected, available speaker configuration and spatialization technology.
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language eng
recordid cdi_epo_espacenet_US10667074B2
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subjects ACOUSTICS
AMUSEMENTS
CARD, BOARD, OR ROULETTE GAMES
ELECTRIC COMMUNICATION TECHNIQUE
ELECTRICITY
GAMES
GAMES NOT OTHERWISE PROVIDED FOR
HUMAN NECESSITIES
INDOOR GAMES USING SMALL MOVING PLAYING BODIES
MUSICAL INSTRUMENTS
PHYSICS
PICTORIAL COMMUNICATION, e.g. TELEVISION
SPEECH ANALYSIS OR SYNTHESIS
SPEECH OR AUDIO CODING OR DECODING
SPEECH OR VOICE PROCESSING
SPEECH RECOGNITION
SPORTS
STEREOPHONIC SYSTEMS
VIDEO GAMES
title Game streaming with spatial audio
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