Virtual gaming system based on previous skills-based events

A system has a database that stores a plurality of audio/visual clips. Further, the system has a memory device that has a buffer with a threshold quantity of memory blocks. In addition, the system has a processor that receives the plurality of audio/visual clips in an ordered sequence for a virtual...

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Hauptverfasser: Green, Timothy Patrick Jonathan, Whittle, Stewart James, Wood, Angus
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creator Green, Timothy Patrick Jonathan
Whittle, Stewart James
Wood, Angus
description A system has a database that stores a plurality of audio/visual clips. Further, the system has a memory device that has a buffer with a threshold quantity of memory blocks. In addition, the system has a processor that receives the plurality of audio/visual clips in an ordered sequence for a virtual sports game. The processor also writes one or more frames of a first audio/visual clip to the buffer. Further, the processor allocates the threshold quantity of memory blocks such that the processing speed of writing one or more frames of a second audio/visual clip to the buffer is faster than a broadcast frame rate for broadcasting the first audio/visual clip. In addition, the processor writes the one or more frames of the second audio/visual clip to the allocated threshold quantity of memory blocks of the buffer.
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subjects ELECTRIC COMMUNICATION TECHNIQUE
ELECTRICITY
INFORMATION STORAGE
INFORMATION STORAGE BASED ON RELATIVE MOVEMENT BETWEEN RECORDCARRIER AND TRANSDUCER
PHYSICS
PICTORIAL COMMUNICATION, e.g. TELEVISION
title Virtual gaming system based on previous skills-based events
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