Mechanical center calibration of control sticks in user input devices
User input devices, such as gaming controllers, are provided herein. In one example, a user input device includes a control stick mechanism configured to receive user manipulation in one or more axes. The user input device includes control circuitry configured to process movement data representative...
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creator | Grant, Anthony John McClive, Curtis F Schmitz, Aaron J Nelson, Ross A |
description | User input devices, such as gaming controllers, are provided herein. In one example, a user input device includes a control stick mechanism configured to receive user manipulation in one or more axes. The user input device includes control circuitry configured to process movement data representative of the user manipulation to derive a mechanical center of the control stick mechanism from at least a sequence of qualified resting points associated with the control stick mechanism. The control circuitry is configured to at least re-center the movement data according to the mechanical center to establish calibrated movement data, and present the calibrated movement data for use in controlling one or more user interface elements with the control stick mechanism. |
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In one example, a user input device includes a control stick mechanism configured to receive user manipulation in one or more axes. The user input device includes control circuitry configured to process movement data representative of the user manipulation to derive a mechanical center of the control stick mechanism from at least a sequence of qualified resting points associated with the control stick mechanism. The control circuitry is configured to at least re-center the movement data according to the mechanical center to establish calibrated movement data, and present the calibrated movement data for use in controlling one or more user interface elements with the control stick mechanism.</description><language>eng</language><subject>AMUSEMENTS ; CALCULATING ; CARD, BOARD, OR ROULETTE GAMES ; COMPUTING ; COUNTING ; ELECTRIC DIGITAL DATA PROCESSING ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; PHYSICS ; SPORTS ; VIDEO GAMES</subject><creationdate>2019</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20191105&DB=EPODOC&CC=US&NR=10463954B2$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,778,883,25551,76302</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20191105&DB=EPODOC&CC=US&NR=10463954B2$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>Grant, Anthony John</creatorcontrib><creatorcontrib>McClive, Curtis F</creatorcontrib><creatorcontrib>Schmitz, Aaron J</creatorcontrib><creatorcontrib>Nelson, Ross A</creatorcontrib><title>Mechanical center calibration of control sticks in user input devices</title><description>User input devices, such as gaming controllers, are provided herein. In one example, a user input device includes a control stick mechanism configured to receive user manipulation in one or more axes. The user input device includes control circuitry configured to process movement data representative of the user manipulation to derive a mechanical center of the control stick mechanism from at least a sequence of qualified resting points associated with the control stick mechanism. The control circuitry is configured to at least re-center the movement data according to the mechanical center to establish calibrated movement data, and present the calibrated movement data for use in controlling one or more user interface elements with the control stick mechanism.</description><subject>AMUSEMENTS</subject><subject>CALCULATING</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>COMPUTING</subject><subject>COUNTING</subject><subject>ELECTRIC DIGITAL DATA PROCESSING</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>PHYSICS</subject><subject>SPORTS</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2019</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZHD1TU3OSMzLTE7MUUhOzStJLVIAMjOTihJLMvPzFPLTFJLz80qK8nMUiksyk7OLFTLzFEqLgaoy8wpKSxRSUssyk1OLeRhY0xJzilN5oTQ3g6Kba4izh25qQX58anFBItDo1JL40GBDAxMzY0tTEycjY2LUAAADnDN-</recordid><startdate>20191105</startdate><enddate>20191105</enddate><creator>Grant, Anthony John</creator><creator>McClive, Curtis F</creator><creator>Schmitz, Aaron J</creator><creator>Nelson, Ross A</creator><scope>EVB</scope></search><sort><creationdate>20191105</creationdate><title>Mechanical center calibration of control sticks in user input devices</title><author>Grant, Anthony John ; McClive, Curtis F ; Schmitz, Aaron J ; Nelson, Ross A</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_US10463954B23</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng</language><creationdate>2019</creationdate><topic>AMUSEMENTS</topic><topic>CALCULATING</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>COMPUTING</topic><topic>COUNTING</topic><topic>ELECTRIC DIGITAL DATA PROCESSING</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>PHYSICS</topic><topic>SPORTS</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>Grant, Anthony John</creatorcontrib><creatorcontrib>McClive, Curtis F</creatorcontrib><creatorcontrib>Schmitz, Aaron J</creatorcontrib><creatorcontrib>Nelson, Ross A</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Grant, Anthony John</au><au>McClive, Curtis F</au><au>Schmitz, Aaron J</au><au>Nelson, Ross A</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>Mechanical center calibration of control sticks in user input devices</title><date>2019-11-05</date><risdate>2019</risdate><abstract>User input devices, such as gaming controllers, are provided herein. In one example, a user input device includes a control stick mechanism configured to receive user manipulation in one or more axes. The user input device includes control circuitry configured to process movement data representative of the user manipulation to derive a mechanical center of the control stick mechanism from at least a sequence of qualified resting points associated with the control stick mechanism. The control circuitry is configured to at least re-center the movement data according to the mechanical center to establish calibrated movement data, and present the calibrated movement data for use in controlling one or more user interface elements with the control stick mechanism.</abstract><oa>free_for_read</oa></addata></record> |
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subjects | AMUSEMENTS CALCULATING CARD, BOARD, OR ROULETTE GAMES COMPUTING COUNTING ELECTRIC DIGITAL DATA PROCESSING GAMES GAMES NOT OTHERWISE PROVIDED FOR HUMAN NECESSITIES INDOOR GAMES USING SMALL MOVING PLAYING BODIES PHYSICS SPORTS VIDEO GAMES |
title | Mechanical center calibration of control sticks in user input devices |
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