Input control assignment
Various techniques may be employed for assigning user inputs such as a touch on a touchscreen to various input controls such as buttons or other features provided on a touchscreen. One example input assignment technique is a nearest neighbor technique, whereby a touch may, for example, be assigned t...
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creator | Wascom, Joshua Hunter, Kimberly Nicole Heinz, II, Gerard Joseph Surishetty, Pavan Kumar Robbins, Brian Mamtani, Vinod Murli Wilson, Grant Travis Patrick Vahlsing, Matthew Louis Makuch, Jason David Courbois, Jean-Yves Pip |
description | Various techniques may be employed for assigning user inputs such as a touch on a touchscreen to various input controls such as buttons or other features provided on a touchscreen. One example input assignment technique is a nearest neighbor technique, whereby a touch may, for example, be assigned to an input control that is positioned closest to the touch location. Another example input assignment technique is an angle and distance technique, whereby a touch may, for example, be assigned to an input control based on an angle and a distance of the touch relative to a prior touch. |
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Another example input assignment technique is an angle and distance technique, whereby a touch may, for example, be assigned to an input control based on an angle and a distance of the touch relative to a prior touch.</description><subject>AMUSEMENTS</subject><subject>CALCULATING</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>COMPUTING</subject><subject>COUNTING</subject><subject>ELECTRIC DIGITAL DATA PROCESSING</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>PHYSICS</subject><subject>SPORTS</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2019</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZJDwzCsoLVFIzs8rKcrPUUgsLs5Mz8tNzSvhYWBNS8wpTuWF0twMim6uIc4euqkF-fGpxQWJyal5qSXxocGGBiYGRgaGJk5GxsSoAQAQ7iKV</recordid><startdate>20190903</startdate><enddate>20190903</enddate><creator>Wascom, Joshua</creator><creator>Hunter, Kimberly Nicole</creator><creator>Heinz, II, Gerard Joseph</creator><creator>Surishetty, Pavan Kumar</creator><creator>Robbins, Brian</creator><creator>Mamtani, Vinod Murli</creator><creator>Wilson, Grant Travis Patrick</creator><creator>Vahlsing, Matthew Louis</creator><creator>Makuch, Jason David</creator><creator>Courbois, Jean-Yves Pip</creator><scope>EVB</scope></search><sort><creationdate>20190903</creationdate><title>Input control assignment</title><author>Wascom, Joshua ; Hunter, Kimberly Nicole ; Heinz, II, Gerard Joseph ; Surishetty, Pavan Kumar ; Robbins, Brian ; Mamtani, Vinod Murli ; Wilson, Grant Travis Patrick ; Vahlsing, Matthew Louis ; Makuch, Jason David ; Courbois, Jean-Yves Pip</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_US10402014B23</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng</language><creationdate>2019</creationdate><topic>AMUSEMENTS</topic><topic>CALCULATING</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>COMPUTING</topic><topic>COUNTING</topic><topic>ELECTRIC DIGITAL DATA PROCESSING</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>PHYSICS</topic><topic>SPORTS</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>Wascom, Joshua</creatorcontrib><creatorcontrib>Hunter, Kimberly Nicole</creatorcontrib><creatorcontrib>Heinz, II, Gerard Joseph</creatorcontrib><creatorcontrib>Surishetty, Pavan Kumar</creatorcontrib><creatorcontrib>Robbins, Brian</creatorcontrib><creatorcontrib>Mamtani, Vinod Murli</creatorcontrib><creatorcontrib>Wilson, Grant Travis Patrick</creatorcontrib><creatorcontrib>Vahlsing, Matthew Louis</creatorcontrib><creatorcontrib>Makuch, Jason David</creatorcontrib><creatorcontrib>Courbois, Jean-Yves Pip</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Wascom, Joshua</au><au>Hunter, Kimberly Nicole</au><au>Heinz, II, Gerard Joseph</au><au>Surishetty, Pavan Kumar</au><au>Robbins, Brian</au><au>Mamtani, Vinod Murli</au><au>Wilson, Grant Travis Patrick</au><au>Vahlsing, Matthew Louis</au><au>Makuch, Jason David</au><au>Courbois, Jean-Yves Pip</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>Input control assignment</title><date>2019-09-03</date><risdate>2019</risdate><abstract>Various techniques may be employed for assigning user inputs such as a touch on a touchscreen to various input controls such as buttons or other features provided on a touchscreen. One example input assignment technique is a nearest neighbor technique, whereby a touch may, for example, be assigned to an input control that is positioned closest to the touch location. Another example input assignment technique is an angle and distance technique, whereby a touch may, for example, be assigned to an input control based on an angle and a distance of the touch relative to a prior touch.</abstract><oa>free_for_read</oa></addata></record> |
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subjects | AMUSEMENTS CALCULATING CARD, BOARD, OR ROULETTE GAMES COMPUTING COUNTING ELECTRIC DIGITAL DATA PROCESSING GAMES GAMES NOT OTHERWISE PROVIDED FOR HUMAN NECESSITIES INDOOR GAMES USING SMALL MOVING PLAYING BODIES PHYSICS SPORTS VIDEO GAMES |
title | Input control assignment |
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