Gaming machine, system, and method for introducing skill-dependent play in a wagering game
A method includes receiving a skill level input specifying a first skill level from a set of different skill levels, and in response to the skill level input, placing the gaming machine in a first state. Each respective skill level in the set of different skill levels is correlated to a different re...
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creator | Ng, Darren Yat-man Palermo, James V Mariscal, Juan |
description | A method includes receiving a skill level input specifying a first skill level from a set of different skill levels, and in response to the skill level input, placing the gaming machine in a first state. Each respective skill level in the set of different skill levels is correlated to a different respective proportion between a player skill-dependent component and random component of the wagering game. Thus placing the gaming machine in the first state has the effect of setting that skill-dependent to random proportion to a desired value. After placing the gaming machine in the first state, the method includes receiving player inputs for which a prize may ultimately be awarded. This prize is determined by (i) any player inputs included in the player input set for the player skill-dependent component and (ii) the random component in an award proportion based on the desired value. |
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Each respective skill level in the set of different skill levels is correlated to a different respective proportion between a player skill-dependent component and random component of the wagering game. Thus placing the gaming machine in the first state has the effect of setting that skill-dependent to random proportion to a desired value. After placing the gaming machine in the first state, the method includes receiving player inputs for which a prize may ultimately be awarded. This prize is determined by (i) any player inputs included in the player input set for the player skill-dependent component and (ii) the random component in an award proportion based on the desired value.</description><language>eng</language><subject>CHECKING-DEVICES ; COIN-FREED OR LIKE APPARATUS ; PHYSICS</subject><creationdate>2019</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20190723&DB=EPODOC&CC=US&NR=10360769B2$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,780,885,25563,76318</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20190723&DB=EPODOC&CC=US&NR=10360769B2$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>Ng, Darren Yat-man</creatorcontrib><creatorcontrib>Palermo, James V</creatorcontrib><creatorcontrib>Mariscal, Juan</creatorcontrib><title>Gaming machine, system, and method for introducing skill-dependent play in a wagering game</title><description>A method includes receiving a skill level input specifying a first skill level from a set of different skill levels, and in response to the skill level input, placing the gaming machine in a first state. 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This prize is determined by (i) any player inputs included in the player input set for the player skill-dependent component and (ii) the random component in an award proportion based on the desired value.</description><subject>CHECKING-DEVICES</subject><subject>COIN-FREED OR LIKE APPARATUS</subject><subject>PHYSICS</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2019</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNqNyr0OgjAUBlAWB6O-w3WHBCWBuGr82dXFhdzQD2hsbxtaY3h7JfEBnM5y5snjzFZLR5abXgtSCmOIsCmxKLKIvVPUuoG0xMGpVzPd8NTGZAoeoiCRvOHxG4jpzR2GqXRssUxmLZuA1c9Fsj4db4dLBu9qBM8NBLG-Xzd5UeZVudtvi3_OB9N5Opo</recordid><startdate>20190723</startdate><enddate>20190723</enddate><creator>Ng, Darren Yat-man</creator><creator>Palermo, James V</creator><creator>Mariscal, Juan</creator><scope>EVB</scope></search><sort><creationdate>20190723</creationdate><title>Gaming machine, system, and method for introducing skill-dependent play in a wagering game</title><author>Ng, Darren Yat-man ; Palermo, James V ; Mariscal, Juan</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_US10360769B23</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng</language><creationdate>2019</creationdate><topic>CHECKING-DEVICES</topic><topic>COIN-FREED OR LIKE APPARATUS</topic><topic>PHYSICS</topic><toplevel>online_resources</toplevel><creatorcontrib>Ng, Darren Yat-man</creatorcontrib><creatorcontrib>Palermo, James V</creatorcontrib><creatorcontrib>Mariscal, Juan</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Ng, Darren Yat-man</au><au>Palermo, James V</au><au>Mariscal, Juan</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>Gaming machine, system, and method for introducing skill-dependent play in a wagering game</title><date>2019-07-23</date><risdate>2019</risdate><abstract>A method includes receiving a skill level input specifying a first skill level from a set of different skill levels, and in response to the skill level input, placing the gaming machine in a first state. Each respective skill level in the set of different skill levels is correlated to a different respective proportion between a player skill-dependent component and random component of the wagering game. Thus placing the gaming machine in the first state has the effect of setting that skill-dependent to random proportion to a desired value. After placing the gaming machine in the first state, the method includes receiving player inputs for which a prize may ultimately be awarded. This prize is determined by (i) any player inputs included in the player input set for the player skill-dependent component and (ii) the random component in an award proportion based on the desired value.</abstract><oa>free_for_read</oa></addata></record> |
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subjects | CHECKING-DEVICES COIN-FREED OR LIKE APPARATUS PHYSICS |
title | Gaming machine, system, and method for introducing skill-dependent play in a wagering game |
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