Virtual reality sports training systems and methods
Virtual and augmented reality sports training environments are disclosed. A user interacts with virtual players in a simulated environment of a virtual reality sporting event. In some embodiments, the user's actions and decisions are monitored by the simulated environment. The environment evalu...
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creator | Churches, Lloyd Reilly, Brendan Goisbeault, Sebastien Johansson, Mats Huang, Yazhou O'Dowd, Chris |
description | Virtual and augmented reality sports training environments are disclosed. A user interacts with virtual players in a simulated environment of a virtual reality sporting event. In some embodiments, the user's actions and decisions are monitored by the simulated environment. The environment evaluates the user's performance, and provides quantitative scoring based on the user's decisions and timing. Coaches and other users may design customized scenarios or plays to train and test users, and the resultant scores may be reviewed by the coach. In one application, real life pitchers and their pitching data are tracked and replicated in a simulated pitching environment. A team of users may practice against a simulation of a pitcher they are about to compete against, swinging at pitches that they would see in a real game. Such environments may maximize effective practice time for users, and help develop better players with improved decision-making skills. |
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A user interacts with virtual players in a simulated environment of a virtual reality sporting event. In some embodiments, the user's actions and decisions are monitored by the simulated environment. The environment evaluates the user's performance, and provides quantitative scoring based on the user's decisions and timing. Coaches and other users may design customized scenarios or plays to train and test users, and the resultant scores may be reviewed by the coach. In one application, real life pitchers and their pitching data are tracked and replicated in a simulated pitching environment. A team of users may practice against a simulation of a pitcher they are about to compete against, swinging at pitches that they would see in a real game. Such environments may maximize effective practice time for users, and help develop better players with improved decision-making skills.</description><language>eng</language><subject>ADVERTISING ; AMUSEMENTS ; APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING,CLIMBING, OR FENCING ; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND,DEAF OR MUTE ; ARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICESUSING STATIC MEANS TO PRESENT VARIABLE INFORMATION ; BALL GAMES ; CALCULATING ; COMPUTING ; COUNTING ; CRYPTOGRAPHY ; DIAGRAMS ; DISPLAY ; EDUCATION ; EDUCATIONAL OR DEMONSTRATION APPLIANCES ; ELECTRIC DIGITAL DATA PROCESSING ; GAMES ; GLOBES ; HANDLING RECORD CARRIERS ; HUMAN NECESSITIES ; OPTICAL ELEMENTS, SYSTEMS, OR APPARATUS ; OPTICS ; PHYSICS ; PLANETARIA ; PRESENTATION OF DATA ; RECOGNITION OF DATA ; RECORD CARRIERS ; SEALS ; SPORTS ; TRAINING EQUIPMENT</subject><creationdate>2019</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20190528&DB=EPODOC&CC=US&NR=10300362B2$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,780,885,25564,76419</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20190528&DB=EPODOC&CC=US&NR=10300362B2$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>Churches, Lloyd</creatorcontrib><creatorcontrib>Reilly, Brendan</creatorcontrib><creatorcontrib>Goisbeault, Sebastien</creatorcontrib><creatorcontrib>Johansson, Mats</creatorcontrib><creatorcontrib>Huang, Yazhou</creatorcontrib><creatorcontrib>O'Dowd, Chris</creatorcontrib><title>Virtual reality sports training systems and methods</title><description>Virtual and augmented reality sports training environments are disclosed. A user interacts with virtual players in a simulated environment of a virtual reality sporting event. In some embodiments, the user's actions and decisions are monitored by the simulated environment. The environment evaluates the user's performance, and provides quantitative scoring based on the user's decisions and timing. Coaches and other users may design customized scenarios or plays to train and test users, and the resultant scores may be reviewed by the coach. In one application, real life pitchers and their pitching data are tracked and replicated in a simulated pitching environment. A team of users may practice against a simulation of a pitcher they are about to compete against, swinging at pitches that they would see in a real game. Such environments may maximize effective practice time for users, and help develop better players with improved decision-making skills.</description><subject>ADVERTISING</subject><subject>AMUSEMENTS</subject><subject>APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING,CLIMBING, OR FENCING</subject><subject>APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND,DEAF OR MUTE</subject><subject>ARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICESUSING STATIC MEANS TO PRESENT VARIABLE INFORMATION</subject><subject>BALL GAMES</subject><subject>CALCULATING</subject><subject>COMPUTING</subject><subject>COUNTING</subject><subject>CRYPTOGRAPHY</subject><subject>DIAGRAMS</subject><subject>DISPLAY</subject><subject>EDUCATION</subject><subject>EDUCATIONAL OR DEMONSTRATION APPLIANCES</subject><subject>ELECTRIC DIGITAL DATA PROCESSING</subject><subject>GAMES</subject><subject>GLOBES</subject><subject>HANDLING RECORD CARRIERS</subject><subject>HUMAN NECESSITIES</subject><subject>OPTICAL ELEMENTS, SYSTEMS, OR APPARATUS</subject><subject>OPTICS</subject><subject>PHYSICS</subject><subject>PLANETARIA</subject><subject>PRESENTATION OF DATA</subject><subject>RECOGNITION OF DATA</subject><subject>RECORD CARRIERS</subject><subject>SEALS</subject><subject>SPORTS</subject><subject>TRAINING EQUIPMENT</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2019</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZDAOyywqKU3MUShKTczJLKlUKC7ILyopVigpSszMy8xLVyiuLC5JzS1WSMxLUchNLcnITynmYWBNS8wpTuWF0twMim6uIc4euqkF-fGpxQWJyal5qSXxocGGBsYGBsZmRk5GxsSoAQBGaC0T</recordid><startdate>20190528</startdate><enddate>20190528</enddate><creator>Churches, Lloyd</creator><creator>Reilly, Brendan</creator><creator>Goisbeault, Sebastien</creator><creator>Johansson, Mats</creator><creator>Huang, Yazhou</creator><creator>O'Dowd, Chris</creator><scope>EVB</scope></search><sort><creationdate>20190528</creationdate><title>Virtual reality sports training systems and methods</title><author>Churches, Lloyd ; Reilly, Brendan ; Goisbeault, Sebastien ; Johansson, Mats ; Huang, Yazhou ; O'Dowd, Chris</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_US10300362B23</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng</language><creationdate>2019</creationdate><topic>ADVERTISING</topic><topic>AMUSEMENTS</topic><topic>APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING,CLIMBING, OR FENCING</topic><topic>APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND,DEAF OR MUTE</topic><topic>ARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICESUSING STATIC MEANS TO PRESENT VARIABLE INFORMATION</topic><topic>BALL GAMES</topic><topic>CALCULATING</topic><topic>COMPUTING</topic><topic>COUNTING</topic><topic>CRYPTOGRAPHY</topic><topic>DIAGRAMS</topic><topic>DISPLAY</topic><topic>EDUCATION</topic><topic>EDUCATIONAL OR DEMONSTRATION APPLIANCES</topic><topic>ELECTRIC DIGITAL DATA PROCESSING</topic><topic>GAMES</topic><topic>GLOBES</topic><topic>HANDLING RECORD CARRIERS</topic><topic>HUMAN NECESSITIES</topic><topic>OPTICAL ELEMENTS, SYSTEMS, OR APPARATUS</topic><topic>OPTICS</topic><topic>PHYSICS</topic><topic>PLANETARIA</topic><topic>PRESENTATION OF DATA</topic><topic>RECOGNITION OF DATA</topic><topic>RECORD CARRIERS</topic><topic>SEALS</topic><topic>SPORTS</topic><topic>TRAINING EQUIPMENT</topic><toplevel>online_resources</toplevel><creatorcontrib>Churches, Lloyd</creatorcontrib><creatorcontrib>Reilly, Brendan</creatorcontrib><creatorcontrib>Goisbeault, Sebastien</creatorcontrib><creatorcontrib>Johansson, Mats</creatorcontrib><creatorcontrib>Huang, Yazhou</creatorcontrib><creatorcontrib>O'Dowd, Chris</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Churches, Lloyd</au><au>Reilly, Brendan</au><au>Goisbeault, Sebastien</au><au>Johansson, Mats</au><au>Huang, Yazhou</au><au>O'Dowd, Chris</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>Virtual reality sports training systems and methods</title><date>2019-05-28</date><risdate>2019</risdate><abstract>Virtual and augmented reality sports training environments are disclosed. A user interacts with virtual players in a simulated environment of a virtual reality sporting event. In some embodiments, the user's actions and decisions are monitored by the simulated environment. The environment evaluates the user's performance, and provides quantitative scoring based on the user's decisions and timing. Coaches and other users may design customized scenarios or plays to train and test users, and the resultant scores may be reviewed by the coach. In one application, real life pitchers and their pitching data are tracked and replicated in a simulated pitching environment. A team of users may practice against a simulation of a pitcher they are about to compete against, swinging at pitches that they would see in a real game. Such environments may maximize effective practice time for users, and help develop better players with improved decision-making skills.</abstract><oa>free_for_read</oa></addata></record> |
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subjects | ADVERTISING AMUSEMENTS APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING,CLIMBING, OR FENCING APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND,DEAF OR MUTE ARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICESUSING STATIC MEANS TO PRESENT VARIABLE INFORMATION BALL GAMES CALCULATING COMPUTING COUNTING CRYPTOGRAPHY DIAGRAMS DISPLAY EDUCATION EDUCATIONAL OR DEMONSTRATION APPLIANCES ELECTRIC DIGITAL DATA PROCESSING GAMES GLOBES HANDLING RECORD CARRIERS HUMAN NECESSITIES OPTICAL ELEMENTS, SYSTEMS, OR APPARATUS OPTICS PHYSICS PLANETARIA PRESENTATION OF DATA RECOGNITION OF DATA RECORD CARRIERS SEALS SPORTS TRAINING EQUIPMENT |
title | Virtual reality sports training systems and methods |
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