Technologies for native game experience in web rendering engine
Technologies for web-based game execution include a computing device with a web rendering engine and a native game engine library. The web rendering engine establishes a scripting environment that issues calls to a game engine interface established by the web rendering engine. The scripting environm...
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creator | Gao, Chun Lin, Zhongsong Hu, Ningxin Li, Guangzhen |
description | Technologies for web-based game execution include a computing device with a web rendering engine and a native game engine library. The web rendering engine establishes a scripting environment that issues calls to a game engine interface established by the web rendering engine. The scripting environment may be a JavaScript engine. In response to calls to the game engine interface, the game engine interface issues calls to the native game engine library. The native game engine library issues native graphics commands to a graphics bridge of the computing device. The native graphics commands may be OpenGL calls. The graphics bridge translates the native graphics commands to a web graphics context, which renders graphical game content to a web content element of the web rendering engine. The web graphics context may be a WebGL context, and the web content element may be a canvas element. Other embodiments are described and claimed. |
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The web rendering engine establishes a scripting environment that issues calls to a game engine interface established by the web rendering engine. The scripting environment may be a JavaScript engine. In response to calls to the game engine interface, the game engine interface issues calls to the native game engine library. The native game engine library issues native graphics commands to a graphics bridge of the computing device. The native graphics commands may be OpenGL calls. The graphics bridge translates the native graphics commands to a web graphics context, which renders graphical game content to a web content element of the web rendering engine. The web graphics context may be a WebGL context, and the web content element may be a canvas element. Other embodiments are described and claimed.</description><language>eng</language><subject>AMUSEMENTS ; CALCULATING ; CARD, BOARD, OR ROULETTE GAMES ; COMPUTING ; COUNTING ; ELECTRIC COMMUNICATION TECHNIQUE ; ELECTRIC DIGITAL DATA PROCESSING ; ELECTRICITY ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; IMAGE DATA PROCESSING OR GENERATION, IN GENERAL ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; PHYSICS ; SPORTS ; TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHICCOMMUNICATION ; VIDEO GAMES</subject><creationdate>2019</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20190219&DB=EPODOC&CC=US&NR=10207190B2$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,777,882,25545,76296</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20190219&DB=EPODOC&CC=US&NR=10207190B2$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>Gao, Chun</creatorcontrib><creatorcontrib>Lin, Zhongsong</creatorcontrib><creatorcontrib>Hu, Ningxin</creatorcontrib><creatorcontrib>Li, Guangzhen</creatorcontrib><title>Technologies for native game experience in web rendering engine</title><description>Technologies for web-based game execution include a computing device with a web rendering engine and a native game engine library. The web rendering engine establishes a scripting environment that issues calls to a game engine interface established by the web rendering engine. The scripting environment may be a JavaScript engine. In response to calls to the game engine interface, the game engine interface issues calls to the native game engine library. The native game engine library issues native graphics commands to a graphics bridge of the computing device. The native graphics commands may be OpenGL calls. The graphics bridge translates the native graphics commands to a web graphics context, which renders graphical game content to a web content element of the web rendering engine. The web graphics context may be a WebGL context, and the web content element may be a canvas element. Other embodiments are described and claimed.</description><subject>AMUSEMENTS</subject><subject>CALCULATING</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>COMPUTING</subject><subject>COUNTING</subject><subject>ELECTRIC COMMUNICATION TECHNIQUE</subject><subject>ELECTRIC DIGITAL DATA PROCESSING</subject><subject>ELECTRICITY</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HUMAN NECESSITIES</subject><subject>IMAGE DATA PROCESSING OR GENERATION, IN GENERAL</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>PHYSICS</subject><subject>SPORTS</subject><subject>TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHICCOMMUNICATION</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2019</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZLAPSU3OyMvPyU_PTC1WSMsvUshLLMksS1VIT8xNVUitKEgtykzNS05VyMxTKE9NUihKzUsBCuWlK6TmpWfmpfIwsKYl5hSn8kJpbgZFN9cQZw_d1IL8-NTigsTk1LzUkvjQYEMDIwNzQ0sDJyNjYtQAAJZAMP8</recordid><startdate>20190219</startdate><enddate>20190219</enddate><creator>Gao, Chun</creator><creator>Lin, Zhongsong</creator><creator>Hu, Ningxin</creator><creator>Li, Guangzhen</creator><scope>EVB</scope></search><sort><creationdate>20190219</creationdate><title>Technologies for native game experience in web rendering engine</title><author>Gao, Chun ; Lin, Zhongsong ; Hu, Ningxin ; Li, Guangzhen</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_US10207190B23</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng</language><creationdate>2019</creationdate><topic>AMUSEMENTS</topic><topic>CALCULATING</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>COMPUTING</topic><topic>COUNTING</topic><topic>ELECTRIC COMMUNICATION TECHNIQUE</topic><topic>ELECTRIC DIGITAL DATA PROCESSING</topic><topic>ELECTRICITY</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HUMAN NECESSITIES</topic><topic>IMAGE DATA PROCESSING OR GENERATION, IN GENERAL</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>PHYSICS</topic><topic>SPORTS</topic><topic>TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHICCOMMUNICATION</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>Gao, Chun</creatorcontrib><creatorcontrib>Lin, Zhongsong</creatorcontrib><creatorcontrib>Hu, Ningxin</creatorcontrib><creatorcontrib>Li, Guangzhen</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Gao, Chun</au><au>Lin, Zhongsong</au><au>Hu, Ningxin</au><au>Li, Guangzhen</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>Technologies for native game experience in web rendering engine</title><date>2019-02-19</date><risdate>2019</risdate><abstract>Technologies for web-based game execution include a computing device with a web rendering engine and a native game engine library. The web rendering engine establishes a scripting environment that issues calls to a game engine interface established by the web rendering engine. The scripting environment may be a JavaScript engine. In response to calls to the game engine interface, the game engine interface issues calls to the native game engine library. The native game engine library issues native graphics commands to a graphics bridge of the computing device. The native graphics commands may be OpenGL calls. The graphics bridge translates the native graphics commands to a web graphics context, which renders graphical game content to a web content element of the web rendering engine. The web graphics context may be a WebGL context, and the web content element may be a canvas element. Other embodiments are described and claimed.</abstract><oa>free_for_read</oa></addata></record> |
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subjects | AMUSEMENTS CALCULATING CARD, BOARD, OR ROULETTE GAMES COMPUTING COUNTING ELECTRIC COMMUNICATION TECHNIQUE ELECTRIC DIGITAL DATA PROCESSING ELECTRICITY GAMES GAMES NOT OTHERWISE PROVIDED FOR HUMAN NECESSITIES IMAGE DATA PROCESSING OR GENERATION, IN GENERAL INDOOR GAMES USING SMALL MOVING PLAYING BODIES PHYSICS SPORTS TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHICCOMMUNICATION VIDEO GAMES |
title | Technologies for native game experience in web rendering engine |
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